SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-14-23, 11:02 AM   #1
Oubaas
Sonar Guy
 
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
Default

Set intercept courses.

Use the layer.

Set silent running whenever possible, i. e. when not reloading or doing damage control.

Use decoys.

After firing, dive deep. Use the full depth capability of your boat.

Try to use passive detection to the maximum extent possible, even on the torpedoes. Don't launch wire-guided torpedoes with their onboard sonar already active. Activate that when the torpedo is away from your boat, if it all.

Try to fire your torpedoes into the enemy baffles and use only passive weapon sonar.

Avoid emissions such as radar and active sonar.

Hide under other vessels, or if you've sunk other vessels, use the creaking, noisy wrecks to hide.

Do not cavitate.

Use noisemakers, speed and rudder if a torpedo gets too close. Create knuckles.

Kill that which could kill you first. Even if the merchants sail on, you can catch up after killing the killers, or rise to periscope depth and use sensors to locate them, then launch missiles.

Run silent, run deep.

Oubaas is offline   Reply With Quote
Old 03-30-23, 02:20 PM   #2
MateusJK15
Nub
 
Join Date: Aug 2020
Posts: 2
Downloads: 33
Uploads: 0
Default

Do not launch missiles while at depths greater than 150ft (45m) or speeds greater than 5 knots

Do not launch torpedoes while traveling at speeds greater than 20 knots or during hard maneuvers

Do not stay at depths above 500ft (150m) unless you really need it, because planes and helos can detect you with MAD

Last edited by MateusJK15; 03-31-23 at 08:25 AM.
MateusJK15 is offline   Reply With Quote
Old 04-01-23, 11:21 AM   #3
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 29,979
Downloads: 24
Uploads: 0


Default Welcome back!

MateusJK15! on the surface after a long 'silent run'.
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 04-30-23, 06:16 PM   #4
XonE:32
Bosun
 
Join Date: Feb 2003
Location: Shadowing you until dark
Posts: 62
Downloads: 54
Uploads: 0
Default

Only been at this a cpl days, but so far I have definitely:


-Broken my wire on >50% of my torps
-Imploded due to a controlled excursion beyond crush depth
-Jammed the torp doors whilst (I assume) firing at too high a speed?
-and my all-time fave - killed myself with my own torpedo
EDIT - and I've broken all my masts at one time or another.

Def things I need to avoid in the future, but I do love a sim that punishes ignorance and stupidity.
(is this stuff in the manual? cause I def missed most of it...or read the wrong manual ha)
__________________
Dogs can now be trained to detect Covid in their owners. Cats can too
...they just won't.
XonE:32 is offline   Reply With Quote
Old 05-27-23, 06:44 PM   #5
Jack Shaftoe
Bilge Rat
 
Join Date: May 2023
Posts: 1
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by XonE:32 View Post
Only been at this a cpl days...
(is this stuff in the manual? cause I def missed most of it...or read the wrong manual ha)
I too have only been playing a short time, but I found the tutorial missions to be really helpful. You generally have to cycle through the pages in the text-box in the upper right, and then flip back and forth to the manual (Shift+F1), but I definitely found it worth it.
Jack Shaftoe is offline   Reply With Quote
Old 05-29-23, 12:44 AM   #6
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 29,979
Downloads: 24
Uploads: 0


Default Welcome aboard?

Jack Shaftoe!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 10-17-23, 10:55 AM   #7
R3dakted
Watch
 
Join Date: Mar 2013
Location: Nova Zeelandia
Posts: 23
Downloads: 72
Uploads: 0
Default

Thou shalt not be weak and indecisive.



Choose an action and prosecute it with extreme aggression - especially if you're skippering a Soviet boat.



Seize the initiative and keep it. Panic the enemy so much that he can longer think of anything but escape.


And speaking as a Soviet skipper of a hard-shelled Akula, sometimes it's ok to take a hit from a low-yield torpedo if it means keeping your wires for long enough to ensure that the targets are killed.


Your mileage may vary, but for me in a Soviet boat, high aggression pays off.



I recently solved an irritating Allied ASW problem by charging up to decks awash depth at flank speed, swatting two ASW choppers and a P-3 out of the sky before the enemy realised that I was even there. There was some incoming fire from the battlegroup that I was assigned to destroy but nothing effective because they were so far away.



They then charged at me, which is exactly what I wanted. Cue escorts down and two Ticonderogas turning and running, both getting a couple of heavy-duty wake-homers up their rear ends for their trouble.



Keep the enemy reacting to you, not you to them.



Be the bully, not the victim.



Oh, and distraction kills.. it can kill your masts, your listening boom, and sometimes your boat if you don't keep an eye on the elevation changes in the ocean floor below you.


Happy hunting and please shoot a seagull with an S-300 for me. There is no such thing as overkill.
__________________
[SIGPIC][/SIGPIC]


Silence is Golden
R3dakted is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.