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What NOT TO DO in Cold Waters
Well, since in this game, i always get spotted by planes, helicopters submarines and torpedoes, and get sunk one time yes and another for sure, i need help to know my vast list of mistakes:hmmm: in modern submarine warfare
What NOT TO DO in this game. I'll start and you follow 1 - I will not get my periscope up for too long again:k_confused: |
2 - I will not launch a missile into the complete wrong direction when I switch to the external camera before launch.
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1. Steam into contact at 20 knots
2. Click on “Man Battlestation 3. Raise radar mast close to enemy warships 4. Leave towed array deployed when accelerating to flank speed |
Leave my baffles pointed towards ..
.. one of my own ADCAPS that might just get turned around by an enemy noisemaker, lose contact and then seek passively back towards my own heading ..
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I think the game has a great mod community but some of the things are just annoyingly frustrating from the base game itself. So I am going to start with the annoyances first and then finish on a high note...AIRCRAFT and rocket launched AI torpedoes!!!! Oh how I hate thee in Cold Waters!!
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Set intercept courses.
Use the layer. Set silent running whenever possible, i. e. when not reloading or doing damage control. Use decoys. After firing, dive deep. Use the full depth capability of your boat. Try to use passive detection to the maximum extent possible, even on the torpedoes. Don't launch wire-guided torpedoes with their onboard sonar already active. Activate that when the torpedo is away from your boat, if it all. Try to fire your torpedoes into the enemy baffles and use only passive weapon sonar. Avoid emissions such as radar and active sonar. Hide under other vessels, or if you've sunk other vessels, use the creaking, noisy wrecks to hide. Do not cavitate. Use noisemakers, speed and rudder if a torpedo gets too close. Create knuckles. Kill that which could kill you first. Even if the merchants sail on, you can catch up after killing the killers, or rise to periscope depth and use sensors to locate them, then launch missiles. Run silent, run deep. :D :Kaleun_Cheers: |
Do not launch missiles while at depths greater than 150ft (45m) or speeds greater than 5 knots
Do not launch torpedoes while traveling at speeds greater than 20 knots or during hard maneuvers Do not stay at depths above 500ft (150m) unless you really need it, because planes and helos can detect you with MAD |
Welcome back!
MateusJK15!:Kaleun_Salute: on the surface after a long 'silent run'.:up:
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Only been at this a cpl days, but so far I have definitely:
-Broken my wire on >50% of my torps -Imploded due to a controlled excursion beyond crush depth -Jammed the torp doors whilst (I assume) firing at too high a speed? -and my all-time fave - killed myself with my own torpedo EDIT - and I've broken all my masts at one time or another. Def things I need to avoid in the future, but I do love a sim that punishes ignorance and stupidity. (is this stuff in the manual? cause I def missed most of it...or read the wrong manual ha) |
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Welcome aboard?
Jack Shaftoe!:Kaleun_Salute:
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Thou shalt not be weak and indecisive.
Choose an action and prosecute it with extreme aggression - especially if you're skippering a Soviet boat. Seize the initiative and keep it. Panic the enemy so much that he can longer think of anything but escape. And speaking as a Soviet skipper of a hard-shelled Akula, sometimes it's ok to take a hit from a low-yield torpedo if it means keeping your wires for long enough to ensure that the targets are killed. Your mileage may vary, but for me in a Soviet boat, high aggression pays off. I recently solved an irritating Allied ASW problem by charging up to decks awash depth at flank speed, swatting two ASW choppers and a P-3 out of the sky before the enemy realised that I was even there. There was some incoming fire from the battlegroup that I was assigned to destroy but nothing effective because they were so far away. They then charged at me, which is exactly what I wanted. Cue escorts down and two Ticonderogas turning and running, both getting a couple of heavy-duty wake-homers up their rear ends for their trouble. Keep the enemy reacting to you, not you to them. Be the bully, not the victim. Oh, and distraction kills.. it can kill your masts, your listening boom, and sometimes your boat if you don't keep an eye on the elevation changes in the ocean floor below you. Happy hunting and please shoot a seagull with an S-300 for me. There is no such thing as overkill. |
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