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Old 01-04-23, 04:26 AM   #1
Kapitän
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Hi,
Just came across a couple of destroyers in DG90 ... let's see what it is ...

... was a Hunter/Escort group of 5 destroyers traveling in line abreast. Didn't detect me, even though one of them got as close as 5300m.


I got out of there, as attack conditions were less than ideal: daylight, high wind and sea.


No CTD, though
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Old 01-06-23, 10:39 AM   #2
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I have not seen one of those groupings yet. Were they all the same DD class, or could you tell? I finally attacked my convoy, with either four of four misses, or four of four duds of one form or another, or some mix between... very frustrating. Counter-attack was rather swift and "professional" for several hours, but I did manage to escape with minimal damage, though the convoy did get away. I Saved the game again once on the surface, time now being 0430 hours local, and I am expecting the sun in just a bit... I do encounter quite a bit of fps loss when being depth-charged by 2 DD, but no CTD... I can imagine that if I was attempting to "record" a video while in KSDII that my computer would run out of bandwidth and then crash. Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol
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Old 01-06-23, 10:49 AM   #3
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I have not seen one of those groupings yet. Were they all the same DD class, or could you tell? I finally attacked my convoy, with either four of four misses, or four of four duds of one form or another, or some mix between... very frustrating. Counter-attack was rather swift and "professional" for several hours, but I did manage to escape with minimal damage, though the convoy did get away. I Saved the game again once on the surface, time now being 0430 hours local, and I am expecting the sun in just a bit... I do encounter quite a bit of fps loss when being depth-charged by 2 DD, but no CTD... I can imagine that if I was attempting to "record" a video while in KSDII that my computer would run out of bandwidth and then crash. Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol
Well, I do cheat a bit with my External View ... so, I was able to see, that they were different kinds of DD, also, a Frigate or two.

That is quite interesting that you mention the Video recording. I have done that during DC attack but never paid attention to the FPS value. That could very well be a reason for CTDs ... will pay attention to that next time ...
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Old 01-06-23, 05:41 PM   #4
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Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol
ok...this was new gouge for me....ctrl+F8
so, i am giving it a test run.
my setup is 1920xwhatever and 60hz.
when i turn on the FPS indicator, it is running at 120+ fps.
i have never messed with these things....just ran with defaults.
should i be paying more attention to tweaking the FPS via the graphics driver (Nvidia, what else?) or should i just let sleeping dogs lie?
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Old 01-07-23, 01:09 PM   #5
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The nVidia panel or Profile Inspector can both do "1/2 frame" stuff, and cut thing in half, and/or allow you to set a multiple that gets you close to 30fps, but it is probably best to leave sleeping dogs lie, indeed...



"Normal" running out in the middle of the ocean on my machine will yield 140+ fps routinely. Convoy encounters willl drop me to roughly 80fps, and when inside a convoy, I might go to 40fps. But what seems to really impact things is when they attack me, and I'll see down into the lower double digits at times, and even saw 6-8fps more than once... but it will fluctuate during the ASW counter-attack. All mods and stock seem to do that. Too much "thinking" going on, I suppose... triganometry and "chance"...
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Old 01-10-23, 07:50 PM   #6
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... was a Hunter/Escort group of 5 destroyers traveling in line abreast. Didn't detect me, even though one of them got as close as 5300m.


I got out of there, as attack conditions were less than ideal: daylight, high wind and sea.


No CTD, though
You are awful, sinking MY ships. I dont like you no more
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Old 01-27-23, 12:51 PM   #7
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Could anyone with some free time and good skills take a look at escort passive sonar settings. Escorts are almost deaf.
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Old 01-27-23, 01:00 PM   #8
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Could anyone with some free time and good skills take a look at escort passive sonar settings. Escorts are almost deaf.
i reviewed the hydrophone and weather-related parameters in DW and compared them to stock and all of them enable the enemy detection.

more than likely, the DD/DE that you encounter do not have one of the highest two categories of skill. there are five categories of skill and the highest two are the only ones that make DD/DE clever at all.

consider yourself as having been smiled upon by the gods-of-war.
"take what you can. give nothing back"
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Old 01-28-23, 03:39 AM   #9
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i reviewed the hydrophone and weather-related parameters in DW and compared them to stock and all of them enable the enemy detection.

more than likely, the DD/DE that you encounter do not have one of the highest two categories of skill. there are five categories of skill and the highest two are the only ones that make DD/DE clever at all.

consider yourself as having been smiled upon by the gods-of-war.
"take what you can. give nothing back"

Yes, I seem to have noticed the same, i.e., can't say that the DDs are completely deaf but also have varying skill levels. Waves and sea state, also seem to have an impact ob their ability to locate a sub.
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Old 01-28-23, 09:10 AM   #10
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When I was reading up on Capt Walker RN I noted a passage, which I thought would have translated into the game. Rough weather rendering sonar ineffective. The outward ping was sent in numerous directions due to wave action.
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Old 01-28-23, 09:38 AM   #11
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Quote:
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When I was reading up on Capt Walker RN I noted a passage, which I thought would have translated into the game. Rough weather rendering sonar ineffective. The outward ping was sent in numerous directions due to wave action.
Yes, but even in calm sea escorts are basically deaf
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Old 01-28-23, 10:39 AM   #12
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When I was reading up on Capt Walker RN I noted a passage, which I thought would have translated into the game. Rough weather rendering sonar ineffective. The outward ping was sent in numerous directions due to wave action.
Captain Walker.
Read a book about him, years ago. quite clever. hated uboats.
drove the poor fellow right into a early grave. casualty of war, i guess.

i can remember the first time i watched Thunderdome. Mel Gibson finds the lost children in the outback and they call him: Captain Walker. i nearly went through the overhead. no one else in the room understood. oh well.
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