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12-14-22, 07:29 AM | #1 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
Shake-Mods: Yes, the boat does shake, if the D/Cs explode nearby ... not sure what kind of Mods do this though ... Clang-Sound: That I have not yet experienced or perhaps it did happen, but I simply haven't noticed it.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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12-14-22, 09:19 AM | #2 | |
CTD - it's not just a job
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When your game CTDs with the large convoys, does that occur when you get several sonar contacts? or generally only when the convoy gets within visual range? or somewhere in between? Do you notice if there are airplanes nearby when you CTD? |
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12-14-22, 09:35 AM | #3 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
The Large convoy CTD actually happens when I approach the convoy and I am about 25km away, at which point I notice that the game stops, I guess in order to load the convoy. Depending on the size of the convoy (that's my guess) it either continues or crashes . The same thing happens when I come across a task force of about 5-6 ships: The game stops for a second or two and than continues. I know this behaviour also from Sh3. It always let's me know, that there must be a convoy close by,.even without me be able to see it, yet. Regarding A/C, same thing: Sometimes, yes, sometimes no.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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12-14-22, 02:34 PM | #4 | |
CTD - it's not just a job
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12-14-22, 02:52 PM | #5 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
In one case, there was indeed another convoy in the area and I assume that's why it took 4 attempts to finally load it. Another convoy - was not indicated as a Large Convo - just wouldn't load, no matter what I tried. This one however, was close to the Brazilian coast. About destroyers: Do I understand correctly, that the more destroyers, the more strain it puts on the game? If yes, that would increase as the war goes on, yes?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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12-15-22, 12:06 AM | #6 |
CTD - it's not just a job
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No. I was just saying that if a ship was going to cause trouble, the DD would be the first subjects to look into, since you have issue with both convoys and task forces, and DD are found in both groupings. I'm not saying that any are bad, only that they accompany both groupings. I apparently have not found a large enough grouping yet myself.
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12-17-22, 03:30 PM | #7 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
As usual, about 25km from the convoy, the game froze or "stuttered" for a few seconds to load the convoy - seemed pretty long, and I almost thought the game would crash - but then it continued and seems to be okay for now. Keep you posted ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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Tags |
ksd ii, u-boat |
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