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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Okay, clear. Just wanted to start the same on Version 1.4.1, to check if the same there ... so, no need anymore. Thanks for the Info.
What are some of the changes made in version 1.4.2?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#2 |
Sea Lord
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Allied airbases slight rework
Fixed translation mistakes Uboats now behave more realisticly in storms US coast should now have less merchants. The word "length" has been translated. Thanks to Mork_417! The depth charge explosion does not cut off anymore. Thanks to Vickers03! Campaign tweaks |
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#3 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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![]() Quote:
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#4 |
Sea Lord
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Slight less near the British Isles in the early war, more aircraft in the bay of biscay
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Great! And the Campaign tweaks?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#6 |
Sea Lord
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Slight tweaks to the fast merchants you should encounter more different classes of fast merchants, and I have slightly reduced the traffic around USA coast.
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#7 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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![]() Quote:
Anything about the general stabiliy of the game, in terms of CTDs?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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