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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi All,
I installed the the new version. Started off as before from Bordeaux in Oct.42, in a IXD2 boat. The new version seems to run as before, only differrence I noticed thus far is, that with the weather report saying "clear skies", that there are some clouds in the sky, that look like someone has painted them there with a paint brush. Also, the "Escort meeting points", are actually written in English. Is there a list available, with all of the changes in the new version?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#2 |
Stowaway
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Damn, i love KSD. This is the best version of silent hunter ever. I have a question: what was happen with stadiemeter and old KSD TDC design?
Also i don't know who to thank. For the excellent, detailed f1 help. And how i can disable shift + i identification option? I understand common answer "just dont use it", but in tough minutes i am just giving up. I hope mod for this will be availible in the future. |
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#3 | |
Admiral
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Not sure but think that command is in the commands cfg file in the main folder.... & putting a ; in front of it, deactivates it from being useable... ![]() as I recall. Data\Cfg\Commands.cfg, use the "find" option under the tab: Edit & once found... believe this editing of it, should deactivate that key stroke function... [Cmd343] Name=WP_Identify_target Ctxt=1 MnID=0x3F130002 Str=1073 ;Key0=0x49,Cs,"SHIFT+I" I believe. ![]() Hope this info helps... ![]() ![]() ![]() ![]() M. M. ps: make sure to... make a backup copy of it.... BEFORE doing the editing, just in case you change your mind about not wanting its... useability. ![]() ![]()
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#4 |
Stowaway
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As i undestand Niume playing with AUTOaim so therefore, such a strange situation with the interface for calculating the launch of torpedoes.
I would really like to be able to use the old KSD interface for calculating the launch of torpedoes. |
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#5 | |
Sea Lord
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#6 | |
Sea Lord
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#7 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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ermmmm.... download link is having problems. (for me anyway)
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#8 |
Admiral
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![]() Links pulling up fine for Me, lederhosen... could be an issue with the browser that your using, perhaps... ![]() Simple solution would be to swap over to a different one bud & retry it again. One other thing to do, is try whitelisting the site in question, if you're quite comfortable using the browser that you're using. Only... other thing I can think of, is that maybe... justttt mayyyybeeee... the download site, dealt with a server hiccup, at the time... long shot, but it can & does happen every once in a while. Murphy's law & all that jazz... ![]() ![]() ![]() M. M.
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#9 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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ok, worked this time.
tnx |
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#10 |
Admiral
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![]() ![]() No prob, mate... Gute jagd, ihr Himmelhunde.! ![]() ![]() M. M.
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#11 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi All, I'm going to finish up my current shake down cruise with version 1.4.1. Does anyone have any experiences to share with the new version 1.4.2? Thanks!
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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Tags |
ksd ii, u-boat |
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