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Old 07-26-22, 09:32 PM   #1
KaleunMarco
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Default Shokaku

BH,

has anyone run into a CTD when torpedoing the Shokaku?
it has happened three times in a row.
Torpedoing a different ship does NOT result in a CTD, just the Shokaku.
the target was underway, making 10 kts, in heavy seas.

this is our second, actual war patrol, fourth or fifth patrol overall.
we sank ships in our first patrol with no issues.

i rebooted and re-loaded but it did not cure the issue.

just wondering if others have reported an issue.

this occurred in Area 8, on/about March 4, 1941.
Driving a Tambor, shooting Mk14's.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
110 EAX_Clang_Splash_Dud for TMO Update
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO
Webster's 300' Underwater Visability for v1.5
330 SubPacMessages
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there are only two things in the world: submarines and targets.
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------------------------------------------------------------
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Old 07-26-22, 11:37 PM   #2
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
BH,

has anyone run into a CTD when torpedoing the Shokaku?
it has happened three times in a row.
Torpedoing a different ship does NOT result in a CTD, just the Shokaku.
the target was underway, making 10 kts, in heavy seas.

this is our second, actual war patrol, fourth or fifth patrol overall.
we sank ships in our first patrol with no issues.

i rebooted and re-loaded but it did not cure the issue.

just wondering if others have reported an issue.

this occurred in Area 8, on/about March 4, 1941.
Driving a Tambor, shooting Mk14's.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
110 EAX_Clang_Splash_Dud for TMO Update
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO
Webster's 300' Underwater Visability for v1.5
330 SubPacMessages

No one has reported this issue previously.


March 1941? Do you mean March 1942? or did set things to start before June 1941?


Culprit may be the Clang Splash Dud mod. I had CTD in some circumstances that were solved after removing it and using the Splash Bang Clang used prior to V2.0.

Some undetermined issue with the "dud" splash associated with magnetic exploders when they try to premature, had a CTD when hit certain ships as well.

You will want to use the EAX_Clang_Splash. Use this link" https://www.subsim.com/radioroom/dow...o=file&id=6210

I have updated the install order ib the first post.

Last edited by Bubblehead1980; 07-27-22 at 12:15 AM.
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Old 07-27-22, 01:04 AM   #3
KaleunMarco
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Default

Quote:
Originally Posted by Bubblehead1980 View Post
No one has reported this issue previously.


March 1941? Do you mean March 1942? or did set things to start before June 1941?


Culprit may be the Clang Splash Dud mod. I had CTD in some circumstances that were solved after removing it and using the Splash Bang Clang used prior to V2.0.

Some undetermined issue with the "dud" splash associated with magnetic exploders when they try to premature, had a CTD when hit certain ships as well.

You will want to use the EAX_Clang_Splash. Use this link" https://www.subsim.com/radioroom/dow...o=file&id=6210

I have updated the install order ib the first post.
yeah March 1942. '41 was a typo.
i'll try the other splash-clang file.

thanks.
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Old 07-27-22, 08:59 PM   #4
KaleunMarco
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Default

Quote:
Originally Posted by Bubblehead1980 View Post
No one has reported this issue previously.


March 1941? Do you mean March 1942? or did set things to start before June 1941?


Culprit may be the Clang Splash Dud mod. I had CTD in some circumstances that were solved after removing it and using the Splash Bang Clang used prior to V2.0.

Some undetermined issue with the "dud" splash associated with magnetic exploders when they try to premature, had a CTD when hit certain ships as well.

You will want to use the EAX_Clang_Splash. Use this link" https://www.subsim.com/radioroom/dow...o=file&id=6210

I have updated the install order ib the first post.
where is this mod stored?NavMapmakeoverTMOupdatePatch (Required-Included)
it is not in the three zipped subfolders.
it has to be somewhere because i have seen no other posts on the subject, but i'll be Joe Rochefort's left boot if i can see it.


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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 07-28-22, 12:12 AM   #5
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
where is this mod stored?NavMapmakeoverTMOupdatePatch (Required-Included)
it is not in the three zipped subfolders.
it has to be somewhere because i have seen no other posts on the subject, but i'll be Joe Rochefort's left boot if i can see it.



Right there, in there 01_Required mods folder.

NMMO Patch TMO Update V2.0
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Old 07-28-22, 11:44 AM   #6
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
Right there, in there 01_Required mods folder.

NMMO Patch TMO Update V2.0
thank you!
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 07-28-22, 01:38 PM   #7
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
thank you!
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Old 07-28-22, 07:04 PM   #8
KaleunMarco
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Default

Quote:
Originally Posted by Bubblehead1980 View Post
No one has reported this issue previously.


March 1941? Do you mean March 1942? or did set things to start before June 1941?


Culprit may be the Clang Splash Dud mod. I had CTD in some circumstances that were solved after removing it and using the Splash Bang Clang used prior to V2.0.

Some undetermined issue with the "dud" splash associated with magnetic exploders when they try to premature, had a CTD when hit certain ships as well.

You will want to use the EAX_Clang_Splash. Use this link" https://www.subsim.com/radioroom/dow...o=file&id=6210

I have updated the install order ib the first post.
rebooted. re-installed. changed the mod order to match the suggested order.
took a CTD just as the Mk14 was about to contact the Shokaku.
madness.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
135 EAX_Clang_Splash TMO V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO
330 SubPacMessages
400 Webster's 300' Underwater Visability for v1.5
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 07-28-22, 08:13 PM   #9
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by KaleunMarco View Post
rebooted. re-installed. changed the mod order to match the suggested order.
took a CTD just as the Mk14 was about to contact the Shokaku.
madness.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
135 EAX_Clang_Splash TMO V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO
330 SubPacMessages
400 Webster's 300' Underwater Visability for v1.5
Think mod 135 there... needs being replaced with the alternate one for that... the EAX Clang Splash (no dud) version.... as I recall, using that one there "135 EAX_Clang_Splash TMO V2.0" was an issue with the dud splach portion that caused CTD issues, as I recall... rightly.


Just can't seem to find that post off hand, that states that... from Bubblehead1980.








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Old 07-28-22, 10:56 PM   #10
KaleunMarco
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Quote:
Originally Posted by Mad Mardigan View Post
Think mod 135 there... needs being replaced with the alternate one for that... the EAX Clang Splash (no dud) version.... as I recall, using that one there "135 EAX_Clang_Splash TMO V2.0" was an issue with the dud splach portion that caused CTD issues, as I recall... rightly.

Just can't seem to find that post off hand, that states that... from Bubblehead1980.



M. M.
that's an interesting observation...because BH gave me the list/order of the mods.
no offense.
hopefully, BH will see the post and have some ideas. after further review, he may even suggest the same thing that you did.
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there are only two things in the world: submarines and targets.
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Old 07-28-22, 11:42 PM   #11
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
that's an interesting observation...because BH gave me the list/order of the mods.
no offense.
hopefully, BH will see the post and have some ideas. after further review, he may even suggest the same thing that you did.

If you are using the mod I suggested in earlier post, you have it correct.

You may have found a issue with the Shokaku?
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Old 07-29-22, 12:38 PM   #12
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
If you are using the mod I suggested in earlier post, you have it correct.

You may have found a issue with the Shokaku?
are you thinking it's a damage model issue? would it help if i setup a situation where i take the carrier under gunfire?
__________________
there are only two things in the world: submarines and targets.
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------------------------------------------------------------
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Old 07-28-22, 11:58 PM   #13
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by KaleunMarco View Post
that's an interesting observation...because BH gave me the list/order of the mods.
no offense.
hopefully, BH will see the post and have some ideas. after further review, he may even suggest the same thing that you did.
None taken, bud. Just the basics of what I recall... at best.

I know that he mentioned of the mod 135 there, having some issues with causing CTD's & then released that other Clash Bang (no dud) mod, not long after that.

Have spent some time, but... seem to be missing finding that particular post... else I would share it. I'll keep poking through the threads & such, beating the bushes to see if I can locate it.


On the other hand, I do happen to have that (no dud) version of 135... & can see of zipping it, hosting it on mega & sharing the link to it, if needs be.... whichever comes 1st.








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Old 07-29-22, 10:16 AM   #14
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1 page back. Post #1028
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