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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#871 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 421
Downloads: 658
Uploads: 0
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I was using the EAX sound mod before and that is why I asked. Comparing the files they appear identical date wise and such. I just didn't want to use it if it was incorporated into the new TMO mod addons. BH, thanks for the honorable mention. Glad to have helped.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#872 | |
Navy Seal
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Yes, EAX sSound Sim Clang Splash Dud contains EAX Sound sim. This is one custom package for the TMO Update. This was done to resolve conflicts and avoid having to activate several different mods. Just need this one mod per install order in the README |
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#873 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
Downloads: 110
Uploads: 0
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Already enable the new version and etc. But (dont be mad at me
![]() The type 23 torpedo costs 500 renown now, I think that was 0 in the previous, correct? |
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#874 | |
Admiral
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![]() From the read me, TMOverhauled v2.5 BH edition v2: Installation: This mod is for SH 4 v1.5 only. Suggest a totally fresh/clean install of SH 4 and starting new campaign. meaning, the previous version, campaign... is to be squashed... & a new career started... period. Believe, therein, lies your problem... you did NOT start a new career. This is even mentioned with other mod sets, cause... work done in newer release versions... are NOT compatible, with what has been released that is newer. Just... take it with a grain of salt & scrap the old career... or if you still have v1, kicking about... play both versions, just making sure to keep their game saves, separate. That is, if you have the space to do so... just a suggestion. Hope this helps, clarify things.... ![]() ![]() M. M.
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#875 | |
Navy Seal
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Well, its up to you but you are putting your career at risk, risk of wasting a lot of time to eventually get CTD corrupted files etc. Best to just do a fresh install and career, at some point it will get ya. Even if get lucky, certain things in V2.0 will not function properly running with a V1.0 career, because of changes in the mod, so you will be missing out on things. Really bad idea, but up to you. I am on a patrol so cant look at the moment but if I recall, MK 23 torpedo was made to cost renown when first introduced. There is a bug in the game that no matter what date I set, sometimes the MK 23 (occasionally others) is available way too early as mentioned in the readme. To counter this I made them expensive in case offered early and very defective. They can also cause CTD as explained in readme if equipped before October 1943. After they do cost for a period of time if I recall when first introduced, they become free eventually. I forget dates bu believe in January 1944 they drop to 0. MK 23 in TMO is exactly the same as 14 (as it as in real life) minus the magnetic detonator (MK 23 was produced after they were deactivated ) or long range function (long range setting rarely used in early war, so was deemed not necessary, but became needed in later war so MK 14 became favored, MK 23's were modified into MK 14 or scrapped for parts). |
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#876 |
Sea Lord
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The amount of fishes personally for me it's too much.
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#877 |
Admiral
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Odd, cause for me... is hardly any, which... is fine.
Though, I do know... results, just as with mpg per vehicles, will wildly vary... from 1 computer set up, to another.
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#878 |
Navy Seal
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![]() Well, better than the empty lifeless ocean before. I just added the mod, not the creator. Excellent bit of work though in my opinion. If bothers you that much, I'll see about making a mod to remove the sea life. Does it bother you that much ? lol |
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#879 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
Downloads: 110
Uploads: 0
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Please,do not get me wrong. I know that one should start a new career and even a fresh installation. The first is easy and will do in futures campaigns.
The second,after so many times installing the game when trying to get the game to work on win 11. My question was more about memory,since I think that the type 23 was 0 renown cost. One thing that I did though,when seeing for the first time ,on V1.0, that's nice. I was not pointing out any bug. I only played yet a few minutes. |
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#880 | |
Navy Seal
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Okay, I was able to look at it and def made a error. Did not intend for MK 23 to cost 500 during that time period. Thanks for asking/pointing it out. I have corrected it to cost 150 from time of its introduction in Oct 1943 until Jan 44, then it becomes fre. Mod is included at link below, install via JSGME. There is another mod in with it to remove sea life, discard if do not want to use it. https://www.mediafire.com/file/32dq3...+V2.0.zip/file |
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#881 |
Navy Seal
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![]() Here is a link to a mod to remove the sea life. Will require you to manually remove some files in addition to activating the mod via JSGME, but pretty easy. Instructions are included. There is a mod for the MK 23 to correct renown cost in the download as well. https://www.mediafire.com/file/32dq3...+V2.0.zip/file |
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#882 |
Navy Seal
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*Type IX AI U boat Bug*
There is a bug with Type 9 AI U boats where can not hear them on the hydrophones at all (but your sound operator can) and when torpedoed they dont explode nor are giving credit, they just disappear. I did not encounter this in testing but did on my patrol in SUBRON 50. Working to get issues resolved and will release a fix for the AI U boat. |
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#883 |
Sea Lord
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I would advise to create one patch which fixes all of the errors. instead of multiple tiny fixes
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#884 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Since I did not see anything in the new documentation do we now not have to add the Allied Ships for TMO and Ships TMO to the list of mods?
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#885 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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ALSO :
Do we still need to add: TDW ship plane fire damage TMO2 different smoke and splash or were they incorporated into this version? Will TMO2 different smoke and splash now conflict or replace what was done with the sounds you added from EAX?
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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