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Old 04-20-22, 07:49 PM   #1
KaleunMarco
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Default Don't see the difference, yet

i must be thick because i am not seeing the effect of the new mod.

Before
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster





After
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
jimimadrid_Torpedos

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there are only two things in the world: submarines and targets.
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 04-22-22, 10:42 AM   #2
jimimadrid
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Default

Quote:
Originally Posted by KaleunMarco View Post
i must be thick because i am not seeing the effect of the new mod.

Before
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster





After
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
jimimadrid_Torpedos




This looks like my configuration. And it works.


Please check if unzipping made a double jimimadridTorpedos Folder.


JSGME should tell you that it ovrerwrites some files.
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Old 04-22-22, 12:14 PM   #3
Moonlight
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Using jimimadrid's torpedo texture mod with Fotrsu 1.46, torpedoes are loaded successfully and they sink ships too.
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Old 04-22-22, 01:04 PM   #4
KaleunMarco
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Default

Quote:
Originally Posted by jimimadrid View Post
This looks like my configuration. And it works.


Please check if unzipping made a double jimimadridTorpedos Folder.


JSGME should tell you that it overwrites some files.
yes, JSGME does produce an alert for one file.
in fact, i backed off all of the mods except for the main FOTRSU mega, re-applied the torpedo mod, and relaunched SH4, but the result was the same.
this is s-t-r-a-n-g-e.



and...no double folders (like other mods :-))
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 04-22-22, 03:16 PM   #5
jimimadrid
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Quote:
Originally Posted by KaleunMarco View Post
yes, JSGME does produce an alert for one file.
in fact, i backed off all of the mods except for the main FOTRSU mega, re-applied the torpedo mod, and relaunched SH4, but the result was the same.
this is s-t-r-a-n-g-e.



and...no double folders (like other mods :-))



It seems that the file with the torpedos images is not overwriten.
It is US_torpedoes512.dds


Look in your MODS\FalloftheRisingSun_Ultimate_v1.7\Data\Menu\Gu i\Layout if this file is renamed.
In my Mod you should rename the file to this name, so that it will overwrite it.



Last edited by jimimadrid; 04-22-22 at 03:24 PM.
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Old 04-22-22, 04:39 PM   #6
KaleunMarco
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Default

Quote:
Originally Posted by jimimadrid View Post
It seems that the file with the torpedos images is not overwriten.
It is US_torpedoes512.dds


Look in your MODS\FalloftheRisingSun_Ultimate_v1.7\Data\Menu\Gu i\Layout if this file is renamed.
In my Mod you should rename the file to this name, so that it will overwrite it.
that worked!
renaming TMSTor00.tga to US_torpedoes512.dds changed the graphics.
thanks, jimi.

now the bad news
my new torpedoes appear to be slivers.
the graphics are set to 1920x1080.
is that the issue?
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 04-22-22, 05:00 PM   #7
KaleunMarco
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Default

Quote:
Originally Posted by jimimadrid View Post
It seems that the file with the torpedos images is not overwriten.
It is US_torpedoes512.dds


Look in your MODS\FalloftheRisingSun_Ultimate_v1.7\Data\Menu\Gu i\Layout if this file is renamed.
In my Mod you should rename the file to this name, so that it will overwrite it.

ok, well, Dark Waters has the same issue as FOTRSU.

there are two files in the DW Mod\Menu\Gui\Layout folder

US_torpedoes512.dds
US_torpedoes512_sel.dds

how should i rename the new torpedo files?
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 04-22-22, 05:19 PM   #8
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by KaleunMarco View Post
ok, well, Dark Waters has the same issue as FOTRSU.

there are two files in the DW Mod\Menu\Gui\Layout folder

US_torpedoes512.dds
US_torpedoes512_sel.dds

how should i rename the new torpedo files?
Would say, after looking at those... they look identical, in nature... the only difference I see, is in naming.

Make original .dds file for the jimi torps... to match "US_torpedoes512_sel.dds" in name, then rename another to "US_torpedoes512.dds" & drop both renamed copies into place where they need to be in the jimi mod folder...

Hopefully this is clearly outlined to be understood fully...

This should resolve the issue... I'd imagine.







M. M.
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