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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Jul 2006
Posts: 1
Downloads: 22
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I still play 688i once in a while. I see that DW has the same interface as 688i. Other than the extra playable units,, Is playing the 688i sub in DW the same as the original game or better?
If better, then how so? (besides the extra playable units) |
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#2 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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Its absolutley better, more accurate physics and sonar modelling, the possibility of using multistation in multiplayer scenarios.
The ability to go against other subs/air platforms/frigates whereas in the old 688i you could only fight against other 688i :rotfl ![]() Last but not least, the amazing LWAMI mod which greatly enhances the database and doctrine files to give even more realistic setting on torpedos/ weapons in general/ etc... Its worth going from 688i to DW. Apart from a nostalgic sense, DW is superior to 688i in all aspects. |
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#3 | |
Swabbie
![]() Join Date: Sep 2002
Location: germany
Posts: 7
Downloads: 0
Uploads: 0
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Dw vs 688 (I) Hunter Killer
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my heart still follows the 688 I Hunter Killer, cause I loved the game probably as much as you do, you will love DW as well. But you will also find it more difficult to get used to because of all game features it has to offer, it certainly takes more time in the "learnig curve".. ![]() ![]() In comparison I find the training missions in 688 I Hunter Killer much better organised and easier to play then the short training encounters in DW. Also I have the feeling that sometimes when in the process of identifying unknown contacts in DW e.g., I gained the experience when variefying an "Oil Tanker for instance", visualley through peris, the next moment it went away very fast from one point to the other within minutes, this seemed unrealistic to me, or it was a bug in the game which hadn`t been reported. Anyway, such things never happend to me in the 688 I Hunter. The training mission where easy to master if you follow strictly the instructions. Following the instructions in DW doesn`t make sure you`re scoring well. Cause things can get wrong anyway. For instance I was travelling at low speed in shallow water, and checking through the High Frequency Actice Sonar ( HFAS) in order to avoid collision with ships etc. one minute there was nothing there, and all over sudden I crashed into an object I didn`t see on the HFAS before. So I had to start the whole mission again. But in the actual gameplay it is better then in the training missions. |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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Cheers, David
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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You probably are probably confusing the autocrew TMA positioning with the actual positioning in game.
Unless you are using show-truth, the nav map DOES NOT SHOW THE ACTUAL LOCATION of objects, but rather the input from your sensors and work in developing a solution. So when you raise the periscope, and the target is not exactly where you thought it was, this to be expected. I've never seen objects in DW warp (except for multi-player lag situations of course). Cheers, David
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#6 | ||
Swabbie
![]() Join Date: Sep 2002
Location: germany
Posts: 7
Downloads: 0
Uploads: 0
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![]() Cyrus |
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