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Old 02-10-22, 02:40 PM   #1
880-5
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Hello fitzcarraldo, your mod list is top. I only think
the links not for following mods
Pascal_recognition handbook_for_NewsUIs_TDC
Air Force for TWoS 2224_re-saved
Cameras without flicks
DeckKannon
DBLS for TWoS
Seawolves Voices
BritishAsdicMkIFinal
Maybe someone can help me.
Sincerely
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Old 02-10-22, 05:27 PM   #2
kapuhy
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Quote:
Originally Posted by 880-5 View Post
Air Force for TWoS 2224_re-saved
That one's in my signature. Be sure to select TWoS version if using TWoS
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Old 02-12-22, 09:55 AM   #3
Pascal
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Default Pascal_recognition handbook_for_NewsUIs_TDC

[QUOTE=880-5;2792755]Hello fitzcarraldo, your mod list is top. I only think
the links not for following mods
Pascal_recognition handbook_for_NewsUIs_TDC


Hello! - See my Mod's page.
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Old 02-12-22, 08:49 PM   #4
Kal_Maximus_U669
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Default TWoS version 2.24

Hello "les amis"

My list


[MODS]
TWoS Campaign Advance Verifier_Testing=1
TWoS FX_Incr. Flooding via Zones=2
TWoS Missing Nav Map Coordinates_Fix=3
TWoS Remove Map Plastic Cover=4
TWoS Officer Icons as Stations=5
TWoS SM Interior_Food Stocks=6
TWoS Wooden Lifeboats=7
Critical hits 1.1 Torpedos=8
Critical hits v 1.2=9
DynEnv v2.9 - 10.I Seafloor (high resolution)=10
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)=11
gap - The SH5 EcoMod v0.2.1 - 1. Main mod=12
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density=13
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)=14
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures=15
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks=16
gap - The SH5 EcoMod v0.2.1 - Testing missions=17
Little_Ships_V_1_0_2_Stock=18
TDW Round Fire Button v12 by Torpedo=19
_1_Stormys DBSM_TWos SH5 v1.3 Basemod=20
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3=21
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=22
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6=23
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy=24
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling=25
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz=26
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=27
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks=28
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0=29
_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0=30
DynEnv v2.9 - 6. Sleet for Winter Campaigns=31
Grossdeutscher Rundfunk=32
Gramophone_Skin=33
Radio_Skin=34
Nauticalwolf's_Torpedo_Textures_v1.2=35
Air Force for TWoS 2224_re-saved=36
No Rusted Mines and Subnets=37
TWoS Glass Covered GUI Dials=38
TWOS restore captain's icon 3 by JCWolf=39
Dark_Interior_V1=40
RUSTED GLORY SH5 (NO EXTERIOR)=41
Floor Black=42
Nauticalwolf's_Poster_Mod_v1.0=43
BritishAsdicMkIFinal=44
Dunkelgrau Kriegsmarine Colores v2.0=45
sobers rusty deck pack SH5=46
DynEnv v2.9 - 4.b Camera Filters - Vivid Colors=47

I have no problem... 10 months...
a great sound immersion....
here is advice to amateurs have fun...

sreens








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Old 02-13-22, 09:01 AM   #5
fitzcarraldo
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hello "les amis"

My list


[MODS]
TWoS Campaign Advance Verifier_Testing=1
TWoS FX_Incr. Flooding via Zones=2
TWoS Missing Nav Map Coordinates_Fix=3
TWoS Remove Map Plastic Cover=4
TWoS Officer Icons as Stations=5
TWoS SM Interior_Food Stocks=6
TWoS Wooden Lifeboats=7
Critical hits 1.1 Torpedos=8
Critical hits v 1.2=9
DynEnv v2.9 - 10.I Seafloor (high resolution)=10
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)=11
gap - The SH5 EcoMod v0.2.1 - 1. Main mod=12
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density=13
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)=14
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures=15
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks=16
gap - The SH5 EcoMod v0.2.1 - Testing missions=17
Little_Ships_V_1_0_2_Stock=18
TDW Round Fire Button v12 by Torpedo=19
_1_Stormys DBSM_TWos SH5 v1.3 Basemod=20
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3=21
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=22
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6=23
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy=24
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling=25
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz=26
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=27
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks=28
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0=29
_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0=30
DynEnv v2.9 - 6. Sleet for Winter Campaigns=31
Grossdeutscher Rundfunk=32
Gramophone_Skin=33
Radio_Skin=34
Nauticalwolf's_Torpedo_Textures_v1.2=35
Air Force for TWoS 2224_re-saved=36
No Rusted Mines and Subnets=37
TWoS Glass Covered GUI Dials=38
TWOS restore captain's icon 3 by JCWolf=39
Dark_Interior_V1=40
RUSTED GLORY SH5 (NO EXTERIOR)=41
Floor Black=42
Nauticalwolf's_Poster_Mod_v1.0=43
BritishAsdicMkIFinal=44
Dunkelgrau Kriegsmarine Colores v2.0=45
sobers rusty deck pack SH5=46
DynEnv v2.9 - 4.b Camera Filters - Vivid Colors=47

I have no problem... 10 months...
a great sound immersion....
here is advice to amateurs have fun...
Nice.

The little ships - I think - are included in TWoS 2.2.24. Correct me if I´m wrong. Interiors Food Stock is good without external cameras. With external cameras causes the "camera out of sectors" issue when underwater.

Happy Sunday

Fitzcarraldo
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Old 02-13-22, 10:27 AM   #6
Kal_Maximus_U669
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Quote:
Originally Posted by fitzcarraldo View Post
Nice.

The little ships - I think - are included in TWoS 2.2.24. Correct me if I´m wrong. Interiors Food Stock is good without external cameras. With external cameras causes the "camera out of sectors" issue when underwater.

Happy Sunday

Fitzcarraldo
Hey fitzcarraldo "meilleur salutation a toi"

yes you are right about the coasterpack ships...i don't know why i included it..i don't know anymore...but there is no update?...for the camera it is specify not to use it in the docs then that does not pose any problem to me... here without wanting to break the son I can't wait to get my hands on the work of Bubblehead1986 his new update soon... which I find is very good... he is very productive here, his report work is all he expects... it's excellent...
let's hope he manages to respect what he wants to put in place...
because with this damn graphics engine is another good fitz see you soon
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Old 02-14-22, 08:28 AM   #7
kapuhy
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
yes you are right about the coasterpack ships...i don't know why i included it..i don't know anymore...but there is no update?...
Version of my mod you listed is for stock game anyway, so no, you don't need it with TWoS. If you use TWoS 2.2.21 or higher version, all coasters I already relased are included in the megamod
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Old 02-14-22, 09:02 AM   #8
Kal_Maximus_U669
Sea Lord
 
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Quote:
Originally Posted by kapuhy View Post
Version of my mod you listed is for stock game anyway, so no, you don't need it with TWoS. If you use TWoS 2.2.21 or higher version, all coasters I already relased are included in the megamod
Hey kapuhy
Thank you for these precisions after reconsultation indeed it is useless here...
I wish you good luck in your projects and continue to make us dream with your creations which are magnificent...
salutation Kal_Maximus_U669
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Old 02-13-22, 01:39 AM   #9
880-5
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Many Thanks
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Old 02-13-22, 01:55 AM   #10
880-5
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Is your list based on TWoS, or is it standalone. Regards
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Old 02-13-22, 10:45 AM   #11
Kal_Maximus_U669
Sea Lord
 
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Quote:
Originally Posted by 880-5 View Post
Is your list based on TWoS, or is it standalone. Regards
yes I tried to keep the work of "vdr1981"
really some optional aspects have been changed including the mod environment a pearl... I love this assembly it gives another dimension to the games
without him I wouldn't play.. he really transports in a "das boat" atmosphere thanks to our talented modders here...
here the difficulty lies in the parameters with "Stormys" as well as those of "TWoS - OptionsFileEditorViewer" the sound environment is very good thanks to the hard work of "Stormys" here is my friend...
friendly Kal_Maximus_ U669
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Old 02-14-22, 05:11 AM   #12
880-5
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Hello Kal_Maximus_ U669 Please excuse my English, I can't find Stormy's downloads. I've asked about this here in the forum before.
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Old 02-14-22, 09:09 AM   #13
Kal_Maximus_U669
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Quote:
Originally Posted by 880-5 View Post
Hello Kal_Maximus_ U669 Please excuse my English, I can't find Stormy's downloads. I've asked about this here in the forum before.

https://www.mediafire.com/folder/163...#k6cvbaac95tpc

all information here
https://www.subsim.com/radioroom/sho...d.php?t=164552

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