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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 | |
Argentinian Skipper
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Many thanks! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#437 |
Navy Seal
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Your issue may have been RSRD, possibly OTC. However, there was a fix put out to make the mod work with TMO and have included it. The mod has only been tested with TMO 2.5 Update BH but No CTD's with the mod setup suggested in the TMO 2.5 Update README.
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#438 | |
Argentinian Skipper
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Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#439 |
Navy Seal
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Hey guys, of all the great feedback, have not heard a whole lot about the night surface attacks now possible in TMO , esp with large convoys in 1944, getting inside the convoys and attacking on surface. Share your experiences etc. I am running a test soon, may make some changes if needed.
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#440 | |
Silent Hunter
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once we are detected, as you know, every ships starts to zig-zag and we become the target of the escorts. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#441 | |
Navy Seal
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Hmm. Date? moonlight ? Fog? NO mods changing the visual sensors or sim.cfg settings ? Possible one of them has radar? never had them visually spot me that far out. |
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#442 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
Uploads: 0
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I am still in 43, late 43 - October. My patrol zone is area 11-B, near Formosa. I pick up a convoy by radar and went for it. Crystal clear sea, 0 wind, 0 waves (since I arrived near the patrol area), crescent moon. 3 rows convoy with 2 escorts, one in the rear, one in the front. Manage to get to 4000/3700 yards undetected. But I had to end the game, so only after I pick up I can see if I can go even near. By the way, deck awash tactic? Used in real life? In the game can be done and if so, will have any influence in the detection of the sub? |
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#443 | |
Navy Seal
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Decks awash, while used on occasion, was not used a lot of US subs in night surface attacks it seems, because it reduced the boats maneuverability on surface. US subs liked to hit the targets on surface at night, then if at all possible escape on surface to avoid being held down for hours and depth charged, while rest of ships escaped. Tactic was used more often when rescuing people from water, deploying rafts with troops, supplies, approaching shore to reduce visibility etc.German U boats liked to use the decks awash tactics more often in attacks if I recall. While can use decks awash in the sim, it does not work as should for most part, select say 26 feet, boat takes too long to flood down and tends to "bounce" especially if have more than 1/3 speed. I did make a little mod where when hit the "radar depth" key, boat floods down to 26-27 feet(Depending on class of boat ), may include it in next release. Overall, would not use tactic in combat unless must and not necessary to pull off night surface attacks given the changes in the TMO Update. |
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#444 | |
Admiral
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Yeah, the U-boats did use a more decks awash approach, but... given the nature of the beast & the why's & where fore's for their using that tactic more so, than the U.S. counterparts did.... understandable, when they were literally getting their aft sides handed back to them, with an attrition rate of 3 of 4 not coming back... which climbed to those rates... the ![]() ![]() M. M. p.s. On the tactic's of night surfaced attacking... haven't really dove much into testing that capability, near as much as I'd like to or should. Still more used to the mind set of U-boat attacking... well... given the more push to U-boats with the entirety of the SH lineup. That & given 4's more.. versatile capability... to skipper an I class in the IJN (not entirely a complete set up, as yet... mind ya. ![]() ![]() 1 question though... do the settings have to be so dark, as you can't even see details on the crewman, standing right there, practically on top of you... just curious... way it seems to Me, is like watching a light box puppet show, no details to the character... just a flat black cutout that you can tell is supposed to be a person, but that's it. ![]() Have been out in the country, away from city lights... & on a moonless night, it's dark, but after a bit... after the eyes adjust, can make out some details on things around about 6' from you... but much past that, details tend to get a bit... washed out, so that you can tell what something is by the general shape... but not see finer detail's to them. ![]() Talking a country guy here... grew up in a rinky town, that if ya blinked, you'd miss it... it was that small. That said, haven't really been out on the ocean, so no experience on how it'd be there... can just go on what I do know... for what it's worth. ![]() ![]() ![]() M. M.
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Last edited by Mad Mardigan; 01-29-22 at 07:43 PM. |
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#445 | |
Navy Seal
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Well, as someone who who grew up on the ocean, boating sailing, deep sea trips etc, can testify it gets rather dark on open ocean with no light source, often can be difficult to see even other people on the boat when are pretty close to you, especially if wearing darker clothing (as watch crew would be) see their outline more than anything. WW II subs and ships were running blacked out, even on bridge no lights. Of course, moonlight changes visibility, fog level, position on earth, time of night etc. I believe if the nights were any lighter in TMO Update would be back in situation where can't pull off the attacks and would be far too light for when out on the open ocean, in most cases, such as how stock etc are. A quick fix is to adjust the gamma, where it makes the sky appear light to player, easier to see things at night, but does not lighten the night and alter how the AI operates. |
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#446 | |
Admiral
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Goes in hand with what My Granddad said... life, is a continuous learning experience... you never stop learning, except when you pass away & may not stop, even after you pass on... for all we know. ![]() Hmm... haven't really messed about with the gamma... will see of testing/tweaking that... thanks. ![]() ![]() M. M.
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#447 |
Watch
![]() Join Date: Aug 2012
Posts: 29
Downloads: 136
Uploads: 0
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Good news friends! The issue I've been having with CTD's when using the rec manual has been solved. S7strikeback has helped created a fix for an issue that was affecting both FOTRS and TMO. I believe it will be incorporated into the next version of this mod.
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#448 | |
Argentinian Skipper
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![]() Can you do a single mission with a convoy and in night? More easy to find than in campaign. ![]() Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#449 | |
Argentinian Skipper
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__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#450 | |
Navy Seal
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I could do that after next patrol (currently on patrol), but are pretty easy to locate in the campaign. Fall 1943, per history, is when Japanese get their act together to some degree with convoys. The HI (Singapore-Imari, Imari-Singapore) convoys start up on regular basis. Convoy activity increases as time goes on. June 1944-December 1944...Singapore-Japan routes,South China Sea and especially Luzon Straits is ideal place to find the large convoys can get inside the columns and take full advantage of night surface attack. In reality, this is when the tactic really came into its own. In the forthcoming update, will have AI wolfpack mates that will attack as well. Many convoys are "historic" convoys, which spawn just once...they arrive at historic date and times...for example Parche's legendary "Ramages Rampage" on 31 July 1944, can find that convoy, and many more. There are random convoys that spawn on a cycle as well in this time period. Traffic will slow down in October as the Singapore-Japan traffic shifts to the Indochina/China coast, but the TAMA and MATA( Tako-Manila, and Manila-Takao, Formosa) convoys continue running (as they did per history) until December 1944. |
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