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Old 12-17-21, 03:03 PM   #7
Mad Mardigan
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Quote:
Originally Posted by kyle9154 View Post
the Toyotagt86 version was tested based off his newest version 2 with the enhanced effects included after he added the MFM ships from onealex, i went through and added the rest that was in original MFM mod and tested.

update: Toyotagt actually removed his older version off subsim today so that's redundant now, so only version now is his updated enhanced effects one he just released. Glad everything is working well.

I was also thinking of experimenting with the .sil files because as you know in the newest MFM 3.3 mod the recognition manual images look unfinished or very bland and the ones from iambecomelife's MFM lite beta from 2012 has the better looking images so I might use them from that version which shouldn't cause any issues as its just a .sil image file for the Recognition manual.
Thanks for clarifying... was NOT aware, that Toyo, had removed the v1... but, as you pointed out & I agree... moot point now.

But... it never hurts (or is stupid, either... ) to ask, as how else are you to learn, eh... "Life, is a continuous learning... experience, the only way you stop learning, is passing on... (& even that is not a definite 100%, either... as even that experience, is a complete unknown.)" I can't take credit, for that... as I learned that, from My granddad... a very wise ol' bird. *sighs* God, I miss His being here...



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extra ships, merchant fleet mod, merchants, onealex mod, toyotagt86 mod


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