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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | |
Silent Hunter
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![]() Ability to make various repairs .. intelligent enemies ... assistance from allies ...attention to the vehicle's subsystems - Dynamix really took the limited technology of the day and produced something special. I think of Dynamix and Microprose in the 1990's every time we get a raft of excuses from modern companies about how this or that feature can't be implemented "because it's too complicated". Despite the massive CPU power and countless Gigabytes of storage you have on even an average PC/console these days. What a sick joke. ![]() Not to beat a dead horse or be rude to the Silent Hunter series dev's, but it's kind of shocking that the FLAGSHIP U-Boat series of the early 2000's produced three sequels without ONCE, for instance, having properly functioning AI submarines.....a feature only implemented thanks to the gargantuan workarounds of h.sie, Sergbuto, and other unsung heroes who toiled for hours with no pay and no big name backing. I mean, imagine Combat Flight Simulator III/Il2 with only the user's plane in the squadron, or the Battlefield/MOH series with the player-controlled soldier as the only friendly unit. Some omissions are just inexcusable. Randomizer shouldn't have to pretend that the moon makes a difference when you attack in SH3, it should have been done right about 15 years ago. When I was in my late teens I was confident that the 2000 - 2020 would be an era of incredible simulator titles, due to how much better computers had become. Talk about youthful naivete! ![]() Last edited by iambecomelife; 11-04-21 at 10:04 PM. |
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