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AOD: Submerging ahead of a convoy for an attack.
Good fun using this silly periscope depth SH3 tactic in AOD, see how long one can survive. Doing a 1941 attack now; first pass the corvette damaged my hydrophones for eleven hours, knocking them out until repaired.
Also knocked out my air compressor, repairs only at base, so if I blow tanks the air can't be replaced. Have sunk two ships though, but the end is near for my sub. :haha: No just waiting until the lead escort passes you by without noticing you ala SH3, in AOD. |
Have to switch mindset; since moonlight affects aren't modeled in SH3, I forgot they are in AOD and made the mistake of approaching a convoy with the full moon at my back.
That didn't work out to well. :D I don't even think about the moon in SH3. |
While knowing that it makes no difference I still attack down-moon in SH3 on nights when the moon is present. That said though, the marvellous attention to the details and many undocumented features in AOD is still pretty amazing and keep me returning to that ancient U-Boat simulation.
I love that night surface attacks are actually possible but real easily bungled if you rush or fail to take the moon, sea state and your own speed into account. The presence of a wolfpack can also lead to boom or bust and have had more than one pack comrade torpedo my target ship. AOD still rocks. -C |
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Exactly. I enjoy Sh3 but there are so *many* basic flaws that can't be fixed I spend much more time with AOD. |
Had another hidden gem in AOD today. Five sub wolfpack attacked a convoy in AM71.
I had nothing to do with it; didn't call it in, etc. Completely independent actions. I was hundreds of mile to the south, on a return trip to St. Nazaire. Saw the radio messages from the involved subs, etc. |
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Another nice feature I learned about - if you return to base around April-May 1945, the pre-rendered port background is bombed out from air raids. And IIRC the band does not play for you. Again, great attention to detail. |
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Right, I remember the bombed out port too plus all the other war end bits; newspaper, Doenitz speech, etc. I posted a video clip about it awhile back, see if I can find it again later today. But yes, there a lots of radio messages from other boats giving convoy info., attacks/being attacked, etc. Per the above scenario, if one is close enough to the attack you'll get a radio message to join the pack/attack and instead of you calling in a pack to a convoy, they're sending beacons for you to join them. Another bit; once I was being chased by a corvette near the North channel. It couldn't catch me of course so what happens ? It "radios" ahead for help; four more escorts come out of an Irish port to join in the hunt ! Never say you've seen it all in AOD; something else will pop up in the right circumstances. p.s. War ending video link. https://www.subsim.com/radioroom/sho...46&postcount=4 |
Whew. Survived a 9/41 escort attack. Barely. Took damage on the surface, boat leaking with minor damage.
Crash dived and the escorts involved pounced. Had to buy time for the repairs to stop the leaks but the only way to do so without sinking to crush depth because of the leaks, was via repeated blowing tanks to a shallow depth, sinking, blowing tanks, etc., etc. Meanwhile the escorts are hounding me the entire time and knock out my fore hydroplanes and fore torpedo doors. Out of compressed air, low battery due to the above maneuvers. Finally get the repairs done after a game time hour of this. Finally can hold my depth with not having to worry about leaks. Fortunately, between the pack I had called in diverting one escort and various maneuvers shaking the other before it too had to leave, I was able to surface, recharge my compressed air and batteries, and escape back to port. Not without an aircraft spotting to boot. Not a torpedo fired the entire 45 day patrol, but the boat made it back for repairs. |
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Ability to make various repairs .. intelligent enemies ... assistance from allies ...attention to the vehicle's subsystems - Dynamix really took the limited technology of the day and produced something special. I think of Dynamix and Microprose in the 1990's every time we get a raft of excuses from modern companies about how this or that feature can't be implemented "because it's too complicated". Despite the massive CPU power and countless Gigabytes of storage you have on even an average PC/console these days. What a sick joke. :-? Not to beat a dead horse or be rude to the Silent Hunter series dev's, but it's kind of shocking that the FLAGSHIP U-Boat series of the early 2000's produced three sequels without ONCE, for instance, having properly functioning AI submarines.....a feature only implemented thanks to the gargantuan workarounds of h.sie, Sergbuto, and other unsung heroes who toiled for hours with no pay and no big name backing. I mean, imagine Combat Flight Simulator III/Il2 with only the user's plane in the squadron, or the Battlefield/MOH series with the player-controlled soldier as the only friendly unit. Some omissions are just inexcusable. Randomizer shouldn't have to pretend that the moon makes a difference when you attack in SH3, it should have been done right about 15 years ago. When I was in my late teens I was confident that the 2000 - 2020 would be an era of incredible simulator titles, due to how much better computers had become. Talk about youthful naivete! :har: Never underestimate the usual gaming suspects' ability to [foul] things up. Anyway, rant off. |
Nice rant, I would give it a like if I could!
-C |
Spot on, a like given through text 😎
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:up: 100% correct, great post. Easy to tell the makers were very interested in the Battle of the Atlantic and did their research. Imagine everyone has seen this before, but if not. https://www.subsim.com/ssr/mikejone.html
On the plus side, I heard the pack get five hits on the convoy and heard two boats sinking. It was a Gibraltar convoy, must have had the "Audacity" with it as a Martlet was spotted. Dangerous little planes; if they spot you, they vector in any nearby asw assets to hunt you. |
Truely ahead of their time and the reason why i still play AOD!
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Yep. If you want a simulation of the Battle of the Atlantic, play AOD. If you want a fps experience set in the Battle of the Atlantic, play SH3. :D |
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Yes, quite right. Played CAOD for years and just recently, during a patrol return to Bergen and out of torpedo's and deck shells, a lone transport actually tried to speed up, change course and ram my boat just east of Scapa Flow. I've been rammed before and had repeated attempts by escorts and merchants in convoy formations, but never a lone merchant making a deliberate attempt. I've also, not long ago, had Warship convoys coming out into the Atlantic via the two riverways in Spain/Portugal, so if you see gray boxes inland on these rivers, wait at the mouths for a shot! Good Hunting! Tim |
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