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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
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Niume (or anyone), what are the date and boat type parameters to score a Schnelltauchback modified Type IX (Type IXC? IXC/40??) with the Operation Monsun mod?
I've been trying to set one up in a late war single mission in the scenario editor with Operation Monsun mod loaded (only mod in use), but can't seem to get one. Thanks in advance!
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![]() ![]() Last edited by DS; 09-01-21 at 02:13 PM. |
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#77 |
Sea Lord
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#78 |
Sea Lord
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#79 |
Sea Lord
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#80 |
Sea Lord
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#81 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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#82 |
Sea Lord
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#83 |
Sea Lord
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Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..
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#84 | |
Sea Lord
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![]() Quote:
Thank you for reminding me about the interiors. I left it from the main download because it takes quite some space, slows the game down a lot and can cause crashes. But I will make it optional. The campaign is still mostly made from "Wolfpack" mod. I just tweaked them a bit. About the length of ship is still in Russian problem, sadly the text is integrated into the picture itself, there are 399 files which all of them need to be manually edited (remove the old text, write new text) I believe there are other stuff that need to be addressed if someone else wants to help me change the text please contact me . If you are referring kellerman as the sub physics mod then yes I have kept it. |
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#85 |
Sea Lord
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#86 |
Sea Lord
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#87 |
Sea Lord
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#88 |
Navy Seal
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#89 |
Sea Lord
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I am not sure it have been already in the previous KSD II versions.
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#90 | |
Silent Hunter
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![]() Quote:
Could be done as a mesh animation or particle effect. |
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