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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
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So loading back up my VIIA campaign sept 39' patrol and I tested the hydrophone, no issues that I could see (I could hear screws and all, I could manually rotate it too) but sometimes I find the AI crewman if his skill is low and doesn't have qualification for radio/sonar then sometimes he won't pick up a ship even when your at ahead slow and the vessel is in medium range.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#482 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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In MaGui, we can't move viewpoint freely in control room. (We can only look up, down or sideways)
It's a pain to press shift+f2 every time. Pressing a shortcut key for control room will reset the viewpoint Is there any way to move it freely? Last edited by shoiga; 09-12-21 at 02:52 AM. |
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#483 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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Don't start multiple missions in a row. Exit their games and select new options in Commander.
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#484 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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#485 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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In which mod you don't need to press Shift+F2? I'll check it out.
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#486 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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#487 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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#488 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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Install MaGui 1366×768 yourself. I AM NOT READY TO MAKE A MOD FOR EVERY SCREEN RESOLUTION. Three is already enough.
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#489 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, buddy.
You claimed that my above mentioned comments on Commands _*.cfg have already been implemented, but this is not true. Your last available version of this file is in GWR SH3 v21.5.7z. I talked and talk about this file. I do not recommend using the mouse wheel in commands: [Cmd132] Name = Sonar_rotate Ctxt = 1 Key0 = 0x05, R, 'M.wheel' [Cmd133] Name = Radar_rotate Ctxt = 1 Key0 = 0x05, R, 'M.wheel' Causes: Some players use: 1) Mouse Zoom in/out... for increasing the radar screen image 2) Inconvenience - special adjustment of the mouse wheel is required for a satisfactory speed of rotation of the radar (sonar) wheel, which is not applicable for the mouse to work outside the game. P.S. The commands Activate_radar, Deactivate_radar and Radar_rotate work only in the mode Radar - Focus. and https://www.subsim.com/radioroom/sho...21&postcount=1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-15-21 at 06:05 PM. |
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#490 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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Thank you, Alex! I changed the Command files last time in the Addon. I won't say exactly how. But I will keep in mind in the new version 21.6 Final.
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#491 |
Admiral
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With the main mod & the add on mod...
in the MODS folder in each of these... Do I do the main mod GWR 1st, then the other mods in that folder, followed by the optionals 1st... then folow that up with the add on mod (main mod), followed by the other mods in the MODS folder & finally any optionals in that folder last.??? ![]() Just wanting to make sure I have a clear, concise activation order correct here... so as to avoid any CTD's... M. M. ![]()
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#492 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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When you unpack the Addon, you must move the MODS folder to the appropriate folder and agree with the replacement of folders and files. Then you can install other mods of your choice after activating it.
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#493 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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As you can see, I cannot use this tool to measure distances.
Originally, a horizontal line appears on the screen and the player needs to align the horizontal line with the target mast, but the horizontal line does not appear and the display is not correct. |
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#494 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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More information. What are the realism settings? What is the order of installing mods?
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#495 | |
Sea Lord
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