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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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#2 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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Install MaGui 1366×768 yourself. I AM NOT READY TO MAKE A MOD FOR EVERY SCREEN RESOLUTION. Three is already enough.
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, buddy.
You claimed that my above mentioned comments on Commands _*.cfg have already been implemented, but this is not true. Your last available version of this file is in GWR SH3 v21.5.7z. I talked and talk about this file. I do not recommend using the mouse wheel in commands: [Cmd132] Name = Sonar_rotate Ctxt = 1 Key0 = 0x05, R, 'M.wheel' [Cmd133] Name = Radar_rotate Ctxt = 1 Key0 = 0x05, R, 'M.wheel' Causes: Some players use: 1) Mouse Zoom in/out... for increasing the radar screen image 2) Inconvenience - special adjustment of the mouse wheel is required for a satisfactory speed of rotation of the radar (sonar) wheel, which is not applicable for the mouse to work outside the game. P.S. The commands Activate_radar, Deactivate_radar and Radar_rotate work only in the mode Radar - Focus. and https://www.subsim.com/radioroom/sho...21&postcount=1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-15-21 at 06:05 PM. |
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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Thank you, Alex! I changed the Command files last time in the Addon. I won't say exactly how. But I will keep in mind in the new version 21.6 Final.
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#6 |
Admiral
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With the main mod & the add on mod...
in the MODS folder in each of these... Do I do the main mod GWR 1st, then the other mods in that folder, followed by the optionals 1st... then folow that up with the add on mod (main mod), followed by the other mods in the MODS folder & finally any optionals in that folder last.??? ![]() Just wanting to make sure I have a clear, concise activation order correct here... so as to avoid any CTD's... M. M. ![]()
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#7 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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When you unpack the Addon, you must move the MODS folder to the appropriate folder and agree with the replacement of folders and files. Then you can install other mods of your choice after activating it.
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