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#1 |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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Hi Captains
I found a problem with the Hydrophone Bearing display with this MOD The bearing , Ship type shown on the notepad also the Green Light are not match with the bearing of the propeller noise that we actually heard and the needle pointed. Sometimes it may have 10 degree error. Does anyone else found the same problem? I use the Type VII U-BOAT, 2nd flotilla ,26th August 1939 to test, The bug is easy to recurrent。 When chose the IXA it also has the same problem I tried the original KSD II mod and didn't found the problem Best Regards Toyotagt86 |
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#2 | |
Sea Lord
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The contact bearing was 110 . In hydrophone at 110 the sound is the loudest.So I believe this is accurate. While you can hear the ship (and the green light shines) at 100 and 120 but the sound is more quiet . Believe this is realistic. Also I didn't changed any values regarding the hydrophone. ![]() ![]() |
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#3 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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![]() Quote:
I know you didn't change them, I just want to know is anyone else has the same problem. In my test the type VII U-BOAT, 2nd flotilla ,26th August 1939 at the career start, don't move the U-BOAT, Just dive to the Periscope Depth spin the Hydrophone Wheel the Loudest noise and the green light shines are not match. For sometimes even at the Loudest Bearing the Green light Would not shine , also when the green light shines I can hear nothing. The bearing report by the Sonar Man matches the Loudest bearing I heard by myself. I guess this problem may be come with the what ships you met, when I go ahead or back under the sea, I also spin the needle to bearing 180 try to hear my sub noise, that was accurate, The loudest bearing just from 180 and the green light shines and the mod list is here Patch_Full_for_KSD-II_1.14=1 KSDII_New_Sound_1.1=2 KSDII_New_interface 1.4.1=3 KSDII_New_interface 1.4.1 Визконтакт под перископом=4 NewEnvironmentForKSDIIver1.4.1_MainFiles=5 KSDII_New_TTС_Submarine_KELLERMANN_1.3=6 KSDII_New_interface 1.4.1 - Map Wolfpack=7 Wolfpack_v 2.3=8 Patch_WP_2.3_v_1.0=9 KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume=10 KSD II+Wolfpack Translation patch 1.1=11 KSD II+Wolfpack Translation patch 1.2=12 KSD II additional war news=13 by the way what changes will be made by KSDII_New_TTС_Submarine_KELLERMANN_1.3 Mod? Let the U-Boat more stable When surfaced? Best Regards Toyotagt86 |
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#4 | |
Sea Lord
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#5 |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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When the Green Light Shines I change the type to Merchant and tick it , The Sonar Man report the bearing is 211 but almost hear nothing
https://www.mediafire.com/view/t66w1...0_883.bmp/file 1hd.jpg Then I rotate the needle to 211 immediately I heard the Loudest noise , but the Green light is off and the Notepad won't show the type https://www.mediafire.com/view/cbxbv...4_720.bmp/file hy211.jpg From the Map we can know that the target is at the bearing of 211 https://www.mediafire.com/view/o0w2r...9_578.bmp/file mp.jpg That is the problem Best Regards Toyotagt86 Last edited by Toyotagt86; 09-03-21 at 09:11 AM. |
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#6 |
Sea Lord
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Weird. I have no idea from where to start in order to fix the bug
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#7 |
Admiral
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Ahoy, Niume...
![]() With regards, the "KSD II no radio antenna poles for type IX" mod... Would that best be served, adding in... before the translation patch 1.1, or after patch 1.2... ![]() Just trying to get a full on, clear idea here.. of ensuring proper placement of that mod. As for the others in the MOD folder... have a good bead on where to add them in... just, unsure on that 1 there. M. M. ![]()
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Tags |
english, ksdii, sh4, u-boat |
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