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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Is there any Plan to integrate the attack disc?
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#152 |
Soundman
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Not at this time.
There are just a limited number of dials that can be used in a GUI. In order to add an Attack Disk, I would have to share its dials with some of the other instruments but when you use it the values on those instruments would be changed. Other GUI makers typically use the torpedo spread angle or torpedo depth dials for that. This would be particularly evident in DGUI because those dials are also in the optical stations. This is a side effect that I don't like so I will not include it for now. Regards, Diego |
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#153 |
Swabbie
![]() Join Date: Sep 2019
Posts: 5
Downloads: 65
Uploads: 0
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I had not played SH3 since the first 1920x1080 UI mod just appeared, and now I came to get up to date to play again and I had the pleasure of discover your mod. Thanks Diego, to my personal taste this is the best UI for SH3
![]() I love: the big dials for the TDC, the fact that once the weapons officer identifies the ship you don't have to still search for the ship on the identification manual to calculate the speed and distance, the RAOBF integration is amazing. And the good taste in not bloat the UI with more info than the absolute indispensable is trully commendable. |
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#154 |
Soundman
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Thank you!! I am glad you liked it!
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#155 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Hey Diego, would it be possible to add the historical accurate markings in the commander binos?
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#156 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#157 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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#158 |
Soundman
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Yes, I think it would be possible. I would be able to work on that in a couple of months though.
Regards |
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#159 |
Mate
![]() Join Date: May 2020
Location: New York
Posts: 52
Downloads: 128
Uploads: 0
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What are the 4 dials on the left side of the periscope and Uzo that never move and don't seem to have any function?
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#160 | |
Watch
![]() Join Date: Jan 2020
Location: Germany
Posts: 27
Downloads: 47
Uploads: 0
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#161 |
Soundman
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They are used to set Fat/Lut torpedo launch parameters. They only work if you have one of those torpedoes loaded and you select it.
Regards |
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#162 |
Mate
![]() Join Date: May 2020
Location: New York
Posts: 52
Downloads: 128
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#163 |
Watch
![]() Join Date: Jan 2020
Location: Germany
Posts: 27
Downloads: 47
Uploads: 0
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Ok wow, sorry for my wrong answer. I was really beleaving these dials are just to fill out the screen.
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#164 |
Soundman
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So ... this is the attack map for the new GUI I am working on.
![]() I just added a working alpha for testing to the download link on the first page. |
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#165 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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