![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Silent Hunter
![]() |
![]() Quote:
there is something sobering about facing-down a projectile and not all captains react the same as a coldly programmed, computer simulator. in the SH4 situation, we must sink the skimmer to end the chase.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() |
![]() Quote:
True, can't really replicate the human factor yet and not in SH 4. However, they do not know they have a torpedo coming with Mark 18 due to lack of wake Firing a bow shot esp against escorts which usually have shallow drafts is a risk, desperation move typically. Most escorts I can outrun, save it for the DD and DE which can't and if can't dive. . Mark 14 they usually avoid them successfully when fired from long distances, esp the down the throat shots and even then. In TMO at least, they do not set themselves up for a down the throat shot so easily as they begin to zig back and forth. Depends on the skill level, if set below "Veteran" they will charge in without disregard and are somewhat easy to get with that shot, but since in TMO most are set to Veteran and a number set to Elite, they usually start the zig when within reasonable expected range for a bow shot. |
|
![]() |
![]() |
![]() |
#3 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
|
![]()
I got that fed up with torps I disabled duds. I like the long range 'green machines' but there is precious little target coming my way that warrant long range. You know, something small like a Jap battle fleet or something. So I think I have to go for 44-45.
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() |
![]() Quote:
ah yea, the duds can be a pain, I just wrapped up a career in a Tambor where started Dec 41 and ran until end of 1943, so sans one full patrol, was dealing with some kind of torpedo issue. but it kept things interesting and tonnage to a more realistic level. Sadly the boat was retired early (supposed to be early 45 not early 44, working to correct it) I changed them in TMO to where, if you can pull off a impacting angle of 45 or less, good chance fish will go off. Of course this was found to be true during war and was used. Thing is, it's a tough shot to pull off with a weapon designed to impact at 70-90 angles, where get most duds. Prematures are something no way around. In the game they had it based on wave height which did not like and far as can tell was not the issue with the prematures. So I changed the height to 0.0 - 40.0 meters, prematures now detonate more in line with history. Worst is where they get near the target and blow up, it looks like a hit through periscope, gives some idea why skippers reported hits at times. lol had one go off so close to a freighter, it actually damaged it, but the game did not register it as a impact. One example comes to mine is ran across the Tonan Maru No 2 (19000 ton tanker) in August or September 1942 in a convoy. Perfect set up, 1000 yards away, fired four Mark 14's. One hit, One dud amidships, one miss forward (target slowed and turned starboard to avoid) and the last one was about to impact right at the aft stack on staboard side, which likely would have crippled it if not sunk her (northbound so was not loaded with fuel guessing, since did not go up in flames) then BOOM, maybe 30-50 yards from target, premature explosion. Looked like a hit but crew did not report torpedo impact and saw no additional damage to tanker, just fire amidships. Was shooting from stern (convoy zigged at last minute, forcing a stern setup in lieu of bow tubes) and had to go deep to avoid escort and depth charges. Heart breaking lol but keeps early war interesting. The "green" torpedo, referring to Mark 16? Yes, they are fun, would be nice to have during war when run across the bigger targets. One spot where they are useful is later war when convoys hug the coast and have to fire from longer ranges, gives more flexibility. I am working on making them essentially wakeless like the Mark 18, the had a small wake and were difficult to observe. When use them in sim, they are easily spotted and which ends up not being worth it. I typically do not use them since were never used in war but sometimes it is fun to have them in a Tench in late war. |
|
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
![]()
The whole war is fine as long as we are based in Pearl and survive the patrol so we can sneak working girls into the Royal Hawaiian. Then there was the time that Chief Miller threw a luau complete with poi, pig and dancers. Good times. We won't go into misappropriated government property or defending honor. But that was fun, too. Never let Gallo ... or Harris sing in public.
__________________
-Arlo |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() |
![]()
I guess playing RSRD 42 with all the invasion forces and the Solomons Islands campaign.
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
![]() |
![]() |
![]() |
#7 | |
Navy Seal
![]() |
![]() Quote:
Having all the files etc believe have what need to get the AI torpedoes from surface and submerged submarines firing. About to start work on getting the AI torpedo firing subs into the campaign. If can get the AI fleet boats firing torpedoes, will have wolf packs late 43-end of war. Two things have implemented that really add to the pucker factor in the sim are friendly fire and mines that can get you (and others) on the surface. In testing, ran into PBY, which dove at me so submerged that boat, and it depth charged (they carry 6 charges), did minor damage when the boat was at 152 feet, it was a "friendly" . Other was running Balabac Strait en route to patrol area, a patrolling Chidori detected us on radar, chased us. I was skirting the mine field, passed at mine maybe 15 ft away . Once during testing escort followed me into minefield and hit one, sunk him lol. Early war. delivering supplies to Corregidor, navigating through mine fields at night (left just enough of a spacing between mines that a surfaced sub can do it if careful) is uh interesting. |
|
![]() |
![]() |
![]() |
#8 | |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
|
![]() Quote:
I like to start in Manila, because I know where 4 Mogami Cruisers are going to be in the gulf the the north. Nice fruitful start to my war.
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
|
![]() |
![]() |
![]() |
#9 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
|
![]() Quote:
One time in maybe mid-1942 (while playing either FORTSU or TMO), I was attacking a task force and sank one of their BBs and damaged a cruiser with a shot that missed the original BB I targeted. I came under heavy fire from Jap DDs and I got sick of being hounded by Jap destroyers who wouldn't leave and so I brought the boat up to periscope depth and fired a snapshot when the closest DD that had just finished its depth charge showed its flank. The resulting torpedo impact sank the DD and the destroyers left.
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
|
![]() |
![]() |
![]() |
#10 | |
Silent Hunter
![]() |
![]() Quote:
how long after the DD sank did the remainder stay in the area?
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
|
|