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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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I guess playing RSRD 42 with all the invasion forces and the Solomons Islands campaign.
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#2 | |
Navy Seal
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Having all the files etc believe have what need to get the AI torpedoes from surface and submerged submarines firing. About to start work on getting the AI torpedo firing subs into the campaign. If can get the AI fleet boats firing torpedoes, will have wolf packs late 43-end of war. Two things have implemented that really add to the pucker factor in the sim are friendly fire and mines that can get you (and others) on the surface. In testing, ran into PBY, which dove at me so submerged that boat, and it depth charged (they carry 6 charges), did minor damage when the boat was at 152 feet, it was a "friendly" . Other was running Balabac Strait en route to patrol area, a patrolling Chidori detected us on radar, chased us. I was skirting the mine field, passed at mine maybe 15 ft away . Once during testing escort followed me into minefield and hit one, sunk him lol. Early war. delivering supplies to Corregidor, navigating through mine fields at night (left just enough of a spacing between mines that a surfaced sub can do it if careful) is uh interesting. |
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#3 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
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To bubblehead and all script writers, you're hard hard work is greatly appreciated by all us techno failures. I once asked a long time ago, which is prob superceded, what is the best config of mods to run, pref through JSGME. I bet I am in the wrong thread ...........
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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