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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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[QUOTE=Niume;2744340]Only SH Commander
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#392 |
Sea Lord
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1941 September 8. Tried to attack convoy, but escorts always spot me first, before I spot them in the night. After few unsuccessful attacks. One black Swan escorts is unshakeable his asdic detects me even in 230m depth
Weather 7m/s. I think escorts sensors should be made less capable especially before mid 1942 |
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#393 | |
Seasoned Skipper
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Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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#394 | |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
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#395 |
Sea Lord
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I was doing 50 rpms and silent running. tried manuevering it didnt helped.
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#396 |
Sea Lord
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Checked sensor files I noticed that even early radars have very long range which is unrealistic.
For example Type 271 ( first radar used for corvettes) Could detect surfaced submarine at 4,8km Source:https://en.wikipedia.org/wiki/Type_271_radar In your modpack it has max range of 10km! And the radar amount of radars were in limited quantity Wikipedia quote The prototype, 271X, was fitted to HMS Orchis in March 1941 and declared operational in May. Small numbers became available during the year, with about thirty sets in operation by October. |
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#397 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
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It was from the spring of 1943 onwards that the Allied radars became formidable, particularly those fitted to aircraft.
May 1943 is a turning point of the battle of the Atlantic because of these radars. in 1 month, 1/4 of the totality of the fleet of uboats was eliminated. I find that this is quite present in onealex. from 1943 onwards, it is no longer a walk in the park and can even be painful to play. it is good. |
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#398 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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![]() ![]() In game submarine can be detected by visual sensors in range near 5 km and with flank speed from 7 km. So the question is: why we should set detection range of radar to 4.5 km? Look at the picture from your link (Range). The first radar maybe had bad results with detecting range. But in my modpack this type of radar is installed in the middle of 1942. I think that in the middle of 1942 the escort ships could detect submarine from 10 km when good weather conditions. To conclude I want to say that in game the main thing is balance. Last edited by Onealex; 04-25-21 at 01:16 PM. |
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#399 |
Sea Lord
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What radars are installed in 1941 April and 1941 september? Because I always get chased down by the escorts before my crew even spots them.
The range stated in the wikipedia is maximum radar range. So while the radar can detect a battleship at his maximum range, he can not detect a small submarine. I wonder at what distances does Type 271 submarine in SH3? ![]() |
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#400 |
Seasoned Skipper
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Location: Ukraine, Lviv
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#401 |
Seasoned Skipper
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Location: Ukraine, Lviv
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#402 |
Seasoned Skipper
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Location: Ukraine, Lviv
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Early radars fix. The main link has been updated.
https://drive.google.com/file/d/1h3h...ew?usp=sharing |
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#403 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
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The base was changed to (null).....
I choose 23/29 flotilla in base,bunker....I was in Lorient,exit the game load Gwx Medit.campaign and reopen game,load bunker .... I don't know what to do now..... Game freeze,stop but not Ctd |
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#404 | |
Seasoned Skipper
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Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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#405 | |
Ensign
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Location: Serbia
Posts: 228
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Also I didn't get 10th flotilla Last edited by dex; 04-26-21 at 01:54 AM. |
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