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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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#2 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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You can use that to vary the speeds and depths of AI vehicals in the game. Also, if you know the distribution of targets (in an AOU for example) you can use it to reproduce that distribution. If you apply it to dummy objects (for example, several Sonalysts HQs stuck WAAAAAY far away where nobody will mess with them) you can essentially generate random numbers. If you're clever I suspect you can generate them according to whatever distribution you want, at least to a certain approximation. I think sometimes that dynamic groups are underappreciated. |
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