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Old 07-01-06, 04:20 AM   #1
Nexus7
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Join Date: Jun 2004
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Nexus7
Making missions with the in game editor is real easy. Problem in making them yourself, of course, is that you're gonna know "too much" from the start, taking a little the thrill away...
I don't believe it. If that's the case, then you probably didn't build enough randomness into the scenario. A good scenario plays differently every time you play it. How much you know or don't know ought to be irrelevent. Scenarios with too much plot and scripting aren't good scenarios. The whole point of playing a wargame is that the player makes up his own story.
That could be, after all i didnt use the "probability of inclusion" value yet.
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Old 07-01-06, 07:58 AM   #2
SeaQueen
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Originally Posted by Nexus7
That could be, after all i didnt use the "probability of inclusion" value yet.
That and the ability to make dynamic groups is the most useful thing in the game. I think.

You can use that to vary the speeds and depths of AI vehicals in the game. Also, if you know the distribution of targets (in an AOU for example) you can use it to reproduce that distribution.

If you apply it to dummy objects (for example, several Sonalysts HQs stuck WAAAAAY far away where nobody will mess with them) you can essentially generate random numbers. If you're clever I suspect you can generate them according to whatever distribution you want, at least to a certain approximation.

I think sometimes that dynamic groups are underappreciated.
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