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-   -   Shallow water missions on a diesel! (https://www.subsim.com/radioroom/showthread.php?t=95032)

northfromhere 06-27-06 03:30 PM

Shallow water missions on a diesel!
 
Sorry to be putting this here, but Im in a need of some Kilo missions, shallow water missions that are challenging, difficult and in poor conditions made in a realistic way. Or just anything thatīs remotely close:oops:

Iīve already gone through Subguru site and finished what missions I liked there:up:

Thanks in advance.
Take care.

SeaQueen 06-28-06 06:22 PM

Quote:

Originally Posted by northfromhere
Sorry to be putting this here, but Im in a need of some Kilo missions, shallow water missions that are challenging, difficult and in poor conditions made in a realistic way. Or just anything thatīs remotely close:oops:

Iīve already gone through Subguru site and finished what missions I liked there:up:

Thanks in advance.
Take care.

Make your own. You can always ask questions here. You've got a lot of current operators and a theoretical ASW geek who works for the navy to draw on, you might as well take advantage of it.

Nexus7 06-29-06 01:28 AM

Quote:

Originally Posted by SeaQueen
Quote:

Originally Posted by northfromhere
Sorry to be putting this here, but Im in a need of some Kilo missions, shallow water missions that are challenging, difficult and in poor conditions made in a realistic way. Or just anything thatīs remotely close:oops:

Iīve already gone through Subguru site and finished what missions I liked there:up:

Thanks in advance.
Take care.

Make your own. You can always ask questions here. You've got a lot of current operators and a theoretical ASW geek who works for the navy to draw on, you might as well take advantage of it.

Making missions with the in game editor is real easy. Problem in making them yourself, of course, is that you're gonna know "to much" from the start, taking a little the thrill away...

On answering the initial question, I dont' know of sites different that Subguru's one for missions to download, but maybe someone can pass you his own...

DivingWind 06-29-06 02:33 AM

Some how I dont see very much activity around mission building! Especialy for SP. There should way more missions than those on Subguru.com!

Enigma65 06-29-06 09:34 AM

Quote:

Originally Posted by DivingWind
Some how I dont see very much activity around mission building! Especialy for SP. There should way more missions than those on Subguru.com!

I think most people actually build and keep those missions for themselves, perhaps believing they are not good enough for release into the community. I've got several I play over and over because I've implemented quite a bit of random generation of objects and their spawing in different areas in order to give the mission replayability. When you don't play them for a while and then come back to them, it is just like playing a mission you never created because you don't know what is going to happen due to the random generation factor.

Ori_b 06-29-06 11:49 AM

Mission makers do not need to be so shy Enigma ;).
Just upload them, we wont send feedback if you dont want us to. As long as its not hunting down a sub beneath the annual mitting of the fishing boats in their hundreds :doh: , it will be fine Im sure. :up:

FERdeBOER 06-29-06 04:48 PM

I don't know very much about shallow water missions but, if you tell me what kind of things would you like on a mission I can try to create some when I need to relax in the creation of a campaign I'm doing these days...

And I can use it for training :up:

But I think this should be considered on the mission editor forum.

Enigma65 06-30-06 09:12 AM

Quote:

Originally Posted by Ori_b
Mission makers do not need to be so shy Enigma ;).
Just upload them, we wont send feedback if you dont want us to. As long as its not hunting down a sub beneath the annual mitting of the fishing boats in their hundreds :doh: , it will be fine Im sure. :up:

LOL...don't worry Ori_b, not shy, just been away from DW for a while and been getting back into it. Also, I figured on releasing some of my missions in the next week or two up at SubGuru's site. Problem some may find with my missions though is I tend to make them as real as I can and that means those missions can take days. Player needs to gather all available intel, carefully position his command for intercept etc. etc., multiplay average about 4-5 hours.

I personally don't care for missions where the enemy spawns right in front of you. I like DW because you can set-up missions where you can go for days without a contact, get something and then have to really work to find out what the hell it is.

Ori_b 06-30-06 12:44 PM

And thats excatly the kind of missions Im looking for after I finish some kind of training in DW.
If there is something i hate with the quick mission option in the game menu is the fact that most time you begin the mission with the enemy already on your sonar.
Hey, if your missions also include random factors and L-A-R-G-E spawn areas,
I say - bring it on! :cool:

SeaQueen 06-30-06 07:49 PM

Quote:

Originally Posted by Nexus7
Making missions with the in game editor is real easy. Problem in making them yourself, of course, is that you're gonna know "too much" from the start, taking a little the thrill away...

I don't believe it. If that's the case, then you probably didn't build enough randomness into the scenario. A good scenario plays differently every time you play it. How much you know or don't know ought to be irrelevent. Scenarios with too much plot and scripting aren't good scenarios. The whole point of playing a wargame is that the player makes up his own story.

Nexus7 07-01-06 04:20 AM

Quote:

Originally Posted by SeaQueen
Quote:

Originally Posted by Nexus7
Making missions with the in game editor is real easy. Problem in making them yourself, of course, is that you're gonna know "too much" from the start, taking a little the thrill away...

I don't believe it. If that's the case, then you probably didn't build enough randomness into the scenario. A good scenario plays differently every time you play it. How much you know or don't know ought to be irrelevent. Scenarios with too much plot and scripting aren't good scenarios. The whole point of playing a wargame is that the player makes up his own story.

That could be, after all i didnt use the "probability of inclusion" value yet.

SeaQueen 07-01-06 07:58 AM

Quote:

Originally Posted by Nexus7
That could be, after all i didnt use the "probability of inclusion" value yet.

That and the ability to make dynamic groups is the most useful thing in the game. I think.

You can use that to vary the speeds and depths of AI vehicals in the game. Also, if you know the distribution of targets (in an AOU for example) you can use it to reproduce that distribution.

If you apply it to dummy objects (for example, several Sonalysts HQs stuck WAAAAAY far away where nobody will mess with them) you can essentially generate random numbers. If you're clever I suspect you can generate them according to whatever distribution you want, at least to a certain approximation.

I think sometimes that dynamic groups are underappreciated.

mjr_health 07-05-06 11:51 PM

I have one,. It is a multiplayer but you can play as single player. Where to send.

Ori_b 07-06-06 06:17 AM

Go to www.subguru.com to the custom DW scenarios, if i remember right - at the bottom of that page there is a link to send it to Bill.

XabbaRus 07-06-06 03:55 PM

I kind of loast interest in making missions for a bit as I thought people wanted detailed briefings etc whihc I struggled to come up with as well as a plot.

I am now looking at making littoral missions involving the Kilo and the FFG. I want them to be realistic as in it is a viable scenario in todays world but the only goals per se will be wheter you have hit the required target or not. I will use dynamic groups and some random triggers to introduce units etc.

One of my scenarios will be on the FFG in the Straits of Hormuz protecting shipping. I want Kilos to be created randomly as well as other threats. I'd like it so there would be a knife edge between open hostilities and just raised threat. Maybe it would be realistic to have a random event trigger where things change to an openly hostile situation where as before you were just observing the Iranians? Would this be accurate Sea Queen?


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