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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13741 | |
The Analyst
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In this case will it be better to go down until 175 or 180m. It should be not a problem with VIIB and VIIC if you do it slowly after you pass 150m. It also hepl if you go down and up between 150m and 180m and sometimes with full speed hit the hook to starboard or port and go to silent running again after 45° or 60° change of direction and dove again until 180m. For me it works very often and they lose me.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#13742 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
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But your save games are still in the cloud.
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#13743 |
Seaman
![]() Join Date: Jul 2019
Posts: 36
Downloads: 49
Uploads: 0
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Hi! I just reinstalled SH5, previously I have just used stand alone mods installed with JGSME, I would like to try TWOS, but where would I find the current download version? Sorry to ask, there are 916 posts or pages to the thread, and I have eye issues, corneal transplants, and it would be extremly hard for me to dig through them all, thanks so much in advance.
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#13744 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#13745 | |
Loader
![]() Join Date: Sep 2002
Location: Montreal, Canada
Posts: 81
Downloads: 38
Uploads: 0
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#13746 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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#13747 | |
Sea Lord
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![]() ![]() salutation K.M_U669 ![]() Last edited by Kal_Maximus_U669; 03-24-21 at 08:57 AM. |
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#13748 | |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#13749 | |
The Analyst
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With deactivated mods and TWoS in stock version I have already the same issue and the sub do not have any smoke exhaust effects. I had no time for more testings. If I have the time, I can try a new installation of SH5 and TWoS and check if this solve the issue but I think Vecko should say something to this issue before I do anything more.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#13750 |
Stowaway
Posts: n/a
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Hey guys,
I am not exactly new here (reading the forum for a year or so) but it's my first post. ![]() I play TWOS mod for six months now and installed the update for 2.2.24 yesterday. But in main menu it still shows 2.2.13 in the upper left corner. Do I have to reinstall the whole mod, therefore SH5 Exp.Pack_v2.2.24_Full? And will my game saves be compatible with the new version? And by the way, I got another question about torpedos: I read a lot about magnetic pistol problems in the early war stages and therefore I tried using impact pistols, but they always bounce off. And of course, I got a 90° intercept course and set a very low depth in order to get the best impact angle. (I'm not a noob and I know how to set up torps correctly ![]() I am looking forward to your answers ![]() |
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#13751 | |
Sea Lord
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#13752 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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As for save games, they will be compatible, though some of the changes may only take effect after you return from patrol. |
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#13753 | |
The Analyst
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I tested this first but with SubExhaust 1.0.5 by TheDarkWraith the game crashed if I load a gamesave or also just a historical mission, instead of the testmission from SubExhaust 1.0.5 by TheDarkWraith. I activated it at the end of all other mods but I tested it not as just the only activated one.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#13754 | |
Stowaway
Posts: n/a
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#13755 | |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 152
Downloads: 878
Uploads: 0
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Leutnant z.S. kimanu-96 |
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