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Old 03-18-21, 12:10 PM   #211
Kal_Maximus_U669
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Originally Posted by Fifi View Post
You are welcome

I plan to release in few days an other better version, with many adjustments and the Stiebler envsim.act 10 as add-on mod...for better weather changes.

Good very well I will contact you via pm shortly
I think it would be good to do a little tutorial for this stiebler + hsie ... because it is not easy to implement for all ... it all avoids a lot of reading
"pitch" simplifying with the necessary tools would bode well for everyone here I think....
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Old 03-18-21, 01:12 PM   #212
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Not talking about the Stiebler patch (with its own option) on top of Hsie patch...
I’m talking about the Stiebler envsim.act 10 file, in replacement of Ccom12 stock envsim.act file (giving better weather changes)
Very easy to apply, just the bad weather fix option of Hsie to deactivate with it.
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Old 03-18-21, 02:19 PM   #213
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How much practical use are you able to get out of the plotting triangle ? I tried using it in the past but you can't use the Watch Officer to help with it, as his info. isn't always on the ship you want to plot.
Eyeballing for it's info works but then the triangle isn't really needed in that case anyway. I should add I use the Assisted Plotting mod too.
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Old 03-18-21, 02:37 PM   #214
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Quote:
Originally Posted by Fifi View Post
Not talking about the Stiebler patch (with its own option) on top of Hsie patch...
I’m talking about the Stiebler envsim.act 10 file, in replacement of Ccom12 stock envsim.act file (giving better weather changes)
Very easy to apply, just the bad weather fix option of Hsie to deactivate with it.
if I understood correctly to deactivate the bad weather of "hsie" apply the parameters of post # 1 this activates the act 10 environment with your mods ... is it that?
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Old 03-18-21, 02:43 PM   #215
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Playing 100% realism, I rarely plot anything on the map, but when i do, i ask my WO the distance and bearing (it’s always the nearest ship) i plot a mark, and re-do it around 5 times at 5 minutes interval.
Assuming his distance is not accurate, with the 5 marks i get pretty good line path for target.
Of course i try to travel parallel to target!

Many times i just estimate visually without plotting.
I know when ship is far enough from me (seeing only masts and top of funnel) so he can’t see me.
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Old 03-18-21, 02:43 PM   #216
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Originally Posted by John Pancoast View Post
How much practical use are you able to get out of the plotting triangle ? I tried using it in the past but you can't use the Watch Officer to help with it, as his info. isn't always on the ship you want to plot.
Eyeballing for it's info works but then the triangle isn't really needed in that case anyway. I should add I use the Assisted Plotting mod too.
good evening John would you have some documentation on this famous triangle can be the rule knots can be used is still I did not try ...
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Old 03-18-21, 02:48 PM   #217
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Originally Posted by Kal_Maximus_U669 View Post
if I understood correctly to deactivate the bad weather of "hsie" apply the parameters of post # 1 this activates the act 10 environment with your mods ... is it that?
No, if you want to play with Stiebler envsim.act 10 (not included yet) you have to deactivate Hsie bad weather fix.

If you are playing with stock Ccom12 envsim.act (dated 2012) you have to activate bad weather fix.

The SH3 exe i sent you is for my game with the Stiebler envsim.act 10...hence with the bad weather fix deactivated!
So you have to re-activate it to play without Stiebler envsim act!
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Old 03-18-21, 03:25 PM   #218
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Originally Posted by Kal_Maximus_U669 View Post
good evening John would you have some documentation on this famous triangle can be the rule knots can be used is still I did not try ...
The only documentation I've used with it is the author's, Hitman. The triangle was part of his "Hitman_GUI_NYGM3_1.1" which is included with the "NYGM3_New" download available from the Subsim NYGM downloads section.
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Old 03-19-21, 06:10 AM   #219
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Quote:
Originally Posted by Fifi View Post
No, if you want to play with Stiebler envsim.act 10 (not included yet) you have to deactivate Hsie bad weather fix.

If you are playing with stock Ccom12 envsim.act (dated 2012) you have to activate bad weather fix.

The SH3 exe i sent you is for my game with the Stiebler envsim.act 10...hence with the bad weather fix deactivated!
So you have to re-activate it to play without Stiebler envsim act!
Thanks Fifi for the details ... I will try "act 10 environment" I have this file as you provided me with the exe I will test and I will keep you posted ...
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Old 03-19-21, 06:13 AM   #220
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Originally Posted by John Pancoast View Post
The only documentation I've used with it is the author's, Hitman. The triangle was part of his "Hitman_GUI_NYGM3_1.1" which is included with the "NYGM3_New" download available from the Subsim NYGM downloads section.
Thank you john for this information I will look ... I have this Hitman_GUI_NYGM3_1.1 which must be lying somewhere in NYGM folder Thank you to you
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Old 03-19-21, 06:56 AM   #221
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Originally Posted by Kal_Maximus_U669 View Post
Thanks Fifi for the details ... I will try "act 10 environment" I have this file as you provided me with the exe I will test and I will keep you posted ...
Huh i didn’t provide you the envsim.act 10!
Only the exe, with bad weather fix deactivated...
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Old 03-19-21, 07:04 AM   #222
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Thanks Fifi for the details ... I will try "act 10 environment" I have this file as you provided me with the exe I will test and I will keep you posted ...
Quote:
Originally Posted by Fifi View Post
Huh i didn’t provide you the envsim.act 10!
Only the exe, with bad weather fix deactivated...
oui Fifi I know you did not give me this file but I have it it can be found in NYGM no ....

Last edited by Kal_Maximus_U669; 03-19-21 at 09:46 PM.
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Old 03-19-21, 07:07 AM   #223
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Originally Posted by Kal_Maximus_U669 View Post
Thank you john for this information I will look ... I have this Hitman_GUI_NYGM3_1.1 which must be lying somewhere in NYGM folder Thank you to you
Thanks to you and Fifi !
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Old 03-19-21, 12:12 PM   #224
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I plan to release in few days an other better version, with many adjustments and the Stiebler envsim.act 10 as add-on mod...for better weather changes.

Oh, sounds wonderful!
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Old 03-19-21, 12:37 PM   #225
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Oh, sounds wonderful!
Yes, Ccom12 has never been so nice!
Right now, I’m re-doing the negative buoyancy for types VII & IX (was not satisfied at all with it - quite long work)
Have to adjust the spotting distances too (they were a little too close) so crew will spot ships when only funnel smoke visible and top of masts.
Then testing...

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