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03-18-21, 12:10 PM | #211 | |
Sea Lord
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I think it would be good to do a little tutorial for this stiebler + hsie ... because it is not easy to implement for all ... it all avoids a lot of reading "pitch" simplifying with the necessary tools would bode well for everyone here I think.... |
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03-18-21, 01:12 PM | #212 |
Navy Seal
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Not talking about the Stiebler patch (with its own option) on top of Hsie patch...
I’m talking about the Stiebler envsim.act 10 file, in replacement of Ccom12 stock envsim.act file (giving better weather changes) Very easy to apply, just the bad weather fix option of Hsie to deactivate with it.
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03-18-21, 02:19 PM | #213 |
Ocean Warrior
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How much practical use are you able to get out of the plotting triangle ? I tried using it in the past but you can't use the Watch Officer to help with it, as his info. isn't always on the ship you want to plot.
Eyeballing for it's info works but then the triangle isn't really needed in that case anyway. I should add I use the Assisted Plotting mod too.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-18-21, 02:37 PM | #214 | |
Sea Lord
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03-18-21, 02:43 PM | #215 |
Navy Seal
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Playing 100% realism, I rarely plot anything on the map, but when i do, i ask my WO the distance and bearing (it’s always the nearest ship) i plot a mark, and re-do it around 5 times at 5 minutes interval.
Assuming his distance is not accurate, with the 5 marks i get pretty good line path for target. Of course i try to travel parallel to target! Many times i just estimate visually without plotting. I know when ship is far enough from me (seeing only masts and top of funnel) so he can’t see me.
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03-18-21, 02:43 PM | #216 | |
Sea Lord
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03-18-21, 02:48 PM | #217 | |
Navy Seal
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If you are playing with stock Ccom12 envsim.act (dated 2012) you have to activate bad weather fix. The SH3 exe i sent you is for my game with the Stiebler envsim.act 10...hence with the bad weather fix deactivated! So you have to re-activate it to play without Stiebler envsim act!
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03-18-21, 03:25 PM | #218 |
Ocean Warrior
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The only documentation I've used with it is the author's, Hitman. The triangle was part of his "Hitman_GUI_NYGM3_1.1" which is included with the "NYGM3_New" download available from the Subsim NYGM downloads section.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-19-21, 06:10 AM | #219 | |
Sea Lord
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03-19-21, 06:13 AM | #220 |
Sea Lord
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Thank you john for this information I will look ... I have this Hitman_GUI_NYGM3_1.1 which must be lying somewhere in NYGM folder Thank you to you
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03-19-21, 06:56 AM | #221 | |
Navy Seal
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Only the exe, with bad weather fix deactivated...
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03-19-21, 07:04 AM | #222 | |
Sea Lord
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Last edited by Kal_Maximus_U669; 03-19-21 at 09:46 PM. |
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03-19-21, 07:07 AM | #223 |
Ocean Warrior
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Thanks to you and Fifi !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-19-21, 12:12 PM | #224 | |
Silent Hunter
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Oh, sounds wonderful! |
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03-19-21, 12:37 PM | #225 |
Navy Seal
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Yes, Ccom12 has never been so nice!
Right now, I’m re-doing the negative buoyancy for types VII & IX (was not satisfied at all with it - quite long work) Have to adjust the spotting distances too (they were a little too close) so crew will spot ships when only funnel smoke visible and top of masts. Then testing...
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