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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
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Check if adding a black alpha layer to the textures will do the trick, but I suspect the same textures to be used for other UI parts, so making them transparent might cause more problems than else. |
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#17 |
Samurai Navy
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Yes, but first we have to find out where the image files of this bar are and I can't find them!
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#18 |
Navy Seal
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I thought you had said that you know where its texture is located, sorry for the misunderstanding. In order to find it, you should start the game in menu editor mode, or alternatively you should look into UI files with notepad. I wouldn't be surprised if the texture used on that bar was a white 4x4 pixels bitmap. You would have an hard time finding it by simply digging into the UI texture folder...
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#20 | |
Samurai Navy
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#21 | |
Navy Seal
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I continued my answer by offering a possible solution to your problem. You need to check UI settings either with UI editor or by opening the rlevant files in notepad. Once you find where that bar is scripted, you will also know the texture files it uses. Much easier doing that than digging in the texture folder for a texture which is probably 4x4 bitmap with no resemblance with the bar itself. I also said that the same texture is probably used by several UI items, so removing it or making it transparent might not be the solution. If you found the bar within UI scripts, it would be safer reassigning a trasparent custom texture used only by that bar, or removing completely the bar from scripts ![]() |
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#22 | |
Samurai Navy
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#23 | |
Navy Seal
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#24 |
Samurai Navy
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1) In the folder "Silent Hunter 5\data\Cfg" :
GameplaySettings.cfg NoShipHealthBar= true (for all the different campaign levels) And special pleasure: 2) To the nettles the file : HPBar.cfg |
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#25 | |
Navy Seal
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Location: CJ8937
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