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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Check if adding a black alpha layer to the textures will do the trick, but I suspect the same textures to be used for other UI parts, so making them transparent might cause more problems than else. |
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#2 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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Yes, but first we have to find out where the image files of this bar are and I can't find them!
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I thought you had said that you know where its texture is located, sorry for the misunderstanding. In order to find it, you should start the game in menu editor mode, or alternatively you should look into UI files with notepad. I wouldn't be surprised if the texture used on that bar was a white 4x4 pixels bitmap. You would have an hard time finding it by simply digging into the UI texture folder...
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