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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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what went on last year was peaceful but fiery protests. don't impugn us, boy, with that incendiary language of looting and rioting. ![]() ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2 |
Torpedoman
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Hi all,
Fifi & the team - thanks for this great mod. Just set up a new sh4 for this mod, everything is working great except the radio. It could be me missing something basic but I have been troubleshooting for a while with zero success so I thought I should ask for assistance. Radio is not working in the sense that by hitting the hotkey or clicking on the GUI button, I get the radio GUI popup (radio on the left flag pop-up window in the middle). Then I click on next channel/previous channel expecting to hear some radio broadcast but it doesn't play anything. This is happening in a new career on type IIB and type VIIB while on the surface. I tried it with the mod list below and also with zero mods (just clean sh1.5 + DW) made no difference. <own tweaks to commands file> OM_Harder_Escort_L1 OM_Strategic_Map_Symbols OM_U-Jagd OM_Warm_Clothes I searched in this thread, there are 2 pages of mention of 'radio' but didn't see anyone experiencing this exact issue. Any ideas? |
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#3 |
CTD - it's not just a job
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Do you have anything added to the Data / Sound / Radio folder, or is just the "Washington" radio in there? You do have to "tune" the radio to the particular "channel" you want your radio station on, so Washington is Freq 22, but the game should "default" to it. There are "events" in the folder, and you have to be listening at the time the events occur, to be able to hear something (besides the "static" sound). The radio is a bit buggy, in that if you have it active, when you first Load a Saved game, you will hear at least one old event, if not more, dependent upon the Save, until the "clock" catches up with the current situation. If you are wanting to hear music, use the gramophone instead, and put wav, mp3 or ogg vorbis files in the Data / Sound / Gramophone folder, and play away on them. There are radio station mods though, which can be very cool to listen to. Fred8615 and CaptainCox are two big names in the radio station mods, and then digital trucker has a Radio Station Manager mod, which can help "fix" broken radio mods if their "event dates" are out of sequence, of which one of the Captain Midnight mods has. The RSM mod can be a bit finicky, since it was written for Windows XP...
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"...and bollocks to the naysayers" - Jimbuna |
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#4 | |
Torpedoman
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No there is nothing else other than the defaults which appears to be the content from DW. Here is a full list of what's in there: https://pastebin.com/g3aRzk2d EDIT: I just had more time on my hand and I added a second radio channel as a mod to try whether multi-channel makes a difference. Found an old one sitting on my nas called 'Radio Paris French Music Full Version 1.2'. I added it in, discovered Previous/Next Channel button is not doing its job. Closed the game down, modified the .ini file and changed the channels around so Paris became 1st frequency and top-of-file radio channel. Washington became 2nd (and last) channel. Radio now starts with Paris (mouse hover on radio logo at top left corner of radio icon) shows it is the "Paris channel" that's supposed to be playing but as usual there is no sound coming out of it. I checked my settings, radio is checked (as in enabled) and its volume is set to max (most right). I will do further testing as radio channels is a big part of immersion for me. Hopefully will get to the bottom of this. Test #1: I started from scratch with sh4 (Stock_game_installation_patched_with_U-Boat_Missions_Addon). Result #1: American side radio OK & German side radio OK (OK means radio channel 'Washington' is playing music fine) -- confirms my starting point is not faulty/broken. Test #2: Then I copied in Dark Waters v.6.7 (file hash values below) but this time rather than copy-in-everything as one would normally do, I excluded 'OM_DarkWaters_V6\Data\Sound\Radio' directory (and its children) completely. Result #2: I still got the DW's modified-radio-icon and it didn't play anything. Test #3: Copied in remaining Radio directory (and its children) making this a proper DW v.6.7 installation [which is what I was asking about in my original post]. Result #3: As expected, same input thus same output - DW's modified-radio-icon is there but default radio Washington is not playing anything (I was just triple checking a new DW-mod-install here in case I had a corrupt one etc.) Test #4: Started again from scratch with sh4 (Stock_game_installation_patched_with_U-Boat_Missions_Addon) and copied in & activated OM with: OpsMonsun_V705 + OMv705_to_V720 + OMv720_Patch5. Result #4: Test Result: Radio icon is back to default and radio Washington is playing fine. This is the mod file I am using: File: OM_DarkWaters_V6.7z CRC-32: 27b0367b MD5: ba9db5cebd5cd03801dfc8e0b62232b8 SHA-1: a2b1095bd0c3ed74ec2c6cf7a40f238a71731aab SHA-256: 4c5b09d786bad0a5c26ac19284b28513ed2eb28a5597ac6e66 3c6002df66ab00 SHA-512: 9023fc615f5deb87371d7adb235f2c9e53ad3e614f2ebab57e 3e690683c6e9923c78cf5f709fc0cba6f81dae0e7598e3ef33 262f8a5071ed1e96ec011c751906 edit1: clarify quoted post is snipped. edit2: add 'paris radio' notes. edit3: typo fix edit4: test conditions & results added. Last edited by themrwho; 03-01-21 at 05:34 PM. |
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#5 | |
Seaman
![]() Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
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Yeah - that's strictly for the US Capitol! |
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#6 |
Torpedoman
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First, this is not a stab at DW as I think you did an amazing job here and this mod is really great and I love it!
That being said all indicators about my radio-not-playing issue was pointing at DW as the culprit. It is important for me as it is a huge part of immersion for my taste (I am aware of gramophone and using it extensively in addition to the radio; my radio+gramophone mod dir size is 15 GB+) but I needed both. Acting on this assumption that a DW modification broke it I reverted the radio back to OM and as I had hoped, radio started working fine instantly. Sharing this here in case someone else experiences the same problem - I have had to spend a few hours on it... Radio is either one subcomponent that got lost on the way somehow or an alternative theory is maybe it is somehow broken on my end although I can't quite fathom how that can be the case as I was simply restoring a pre-existing (years old) 7zip archive which contains basegame-patched-with-ubm. Taking that as base, -If you put OM on top of that base archive, it works fine (although buggy). -If you put DW on top, everything is better but radio stops working. Anyhow, my problem is now solved and I am a very happy DW player again. Thanks to propbeanie for quick assistance offer earlier. For me, it's hunting time! ![]() |
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#7 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#8 |
Torpedoman
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Hi all,
I noticed the loading screen image for the version 6.7 still says "V5". I changed it to "6.7" & dropped the letter 'V' as per embedded screenshot below. If anybody wants it, DDS Image file dowload link: https://hostr.co/XjJLsBp92HRn Place it in your "Data\Menu\Loading" directory using the original name (i.e.: overwrite the existing file 'Intro_logo_bkg.dds'). Needless to say credits to the original owners fifi & DW team. If you wish to preview the file without firing up Silent Hunter 4, you can use the free Nvidia > Developer Tools > Windows Texture Viewer utility. Nvidia Windows Texture Viewer Download link is at the bottom of the page here: https://developer.nvidia.com/legacy-texture-tools As the Nvidia utility is provided a RAR (archive) file you will need 7zip or similar utility to unarchive (unrar/unzip) it, you can get free 7zip from here: https://www.7-zip.org Version number bumped to 6.7 preview picture: ![]() Thanks for this great mod. Edit: Adding file checksum values for below verification purposes (in case hosting provider injects something). If you have never used this before, you can get a free utility such as this one and then right click on a file in Windows Explorer to get its checksum values https://github.com/gurnec/HashCheck File: Intro_logo_bkg.dds CRC-32: 88bc132e MD5: fe57bfcf23cea75254589a5294d55c23 SHA-1: 12df62a9d5ea09029ac92995895aac5cf813c7bf SHA-256: 76d67c5fae8cffa94efefb382f277127637f236fa54b0f3ba6 c0b477743f151d SHA-512: a1f5744c51af2955531b559677fba84c876685adde22b78c76 51e3527444a80b07f3f45ac5121f5a244a1797a350bd62cbfd 1c181214655152dab91639e78f16 |
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