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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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Do you have anything added to the Data / Sound / Radio folder, or is just the "Washington" radio in there? You do have to "tune" the radio to the particular "channel" you want your radio station on, so Washington is Freq 22, but the game should "default" to it. There are "events" in the folder, and you have to be listening at the time the events occur, to be able to hear something (besides the "static" sound). The radio is a bit buggy, in that if you have it active, when you first Load a Saved game, you will hear at least one old event, if not more, dependent upon the Save, until the "clock" catches up with the current situation. If you are wanting to hear music, use the gramophone instead, and put wav, mp3 or ogg vorbis files in the Data / Sound / Gramophone folder, and play away on them. There are radio station mods though, which can be very cool to listen to. Fred8615 and CaptainCox are two big names in the radio station mods, and then digital trucker has a Radio Station Manager mod, which can help "fix" broken radio mods if their "event dates" are out of sequence, of which one of the Captain Midnight mods has. The RSM mod can be a bit finicky, since it was written for Windows XP...
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
Torpedoman
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No there is nothing else other than the defaults which appears to be the content from DW. Here is a full list of what's in there: https://pastebin.com/g3aRzk2d EDIT: I just had more time on my hand and I added a second radio channel as a mod to try whether multi-channel makes a difference. Found an old one sitting on my nas called 'Radio Paris French Music Full Version 1.2'. I added it in, discovered Previous/Next Channel button is not doing its job. Closed the game down, modified the .ini file and changed the channels around so Paris became 1st frequency and top-of-file radio channel. Washington became 2nd (and last) channel. Radio now starts with Paris (mouse hover on radio logo at top left corner of radio icon) shows it is the "Paris channel" that's supposed to be playing but as usual there is no sound coming out of it. I checked my settings, radio is checked (as in enabled) and its volume is set to max (most right). I will do further testing as radio channels is a big part of immersion for me. Hopefully will get to the bottom of this. Test #1: I started from scratch with sh4 (Stock_game_installation_patched_with_U-Boat_Missions_Addon). Result #1: American side radio OK & German side radio OK (OK means radio channel 'Washington' is playing music fine) -- confirms my starting point is not faulty/broken. Test #2: Then I copied in Dark Waters v.6.7 (file hash values below) but this time rather than copy-in-everything as one would normally do, I excluded 'OM_DarkWaters_V6\Data\Sound\Radio' directory (and its children) completely. Result #2: I still got the DW's modified-radio-icon and it didn't play anything. Test #3: Copied in remaining Radio directory (and its children) making this a proper DW v.6.7 installation [which is what I was asking about in my original post]. Result #3: As expected, same input thus same output - DW's modified-radio-icon is there but default radio Washington is not playing anything (I was just triple checking a new DW-mod-install here in case I had a corrupt one etc.) Test #4: Started again from scratch with sh4 (Stock_game_installation_patched_with_U-Boat_Missions_Addon) and copied in & activated OM with: OpsMonsun_V705 + OMv705_to_V720 + OMv720_Patch5. Result #4: Test Result: Radio icon is back to default and radio Washington is playing fine. This is the mod file I am using: File: OM_DarkWaters_V6.7z CRC-32: 27b0367b MD5: ba9db5cebd5cd03801dfc8e0b62232b8 SHA-1: a2b1095bd0c3ed74ec2c6cf7a40f238a71731aab SHA-256: 4c5b09d786bad0a5c26ac19284b28513ed2eb28a5597ac6e66 3c6002df66ab00 SHA-512: 9023fc615f5deb87371d7adb235f2c9e53ad3e614f2ebab57e 3e690683c6e9923c78cf5f709fc0cba6f81dae0e7598e3ef33 262f8a5071ed1e96ec011c751906 edit1: clarify quoted post is snipped. edit2: add 'paris radio' notes. edit3: typo fix edit4: test conditions & results added. Last edited by themrwho; 03-01-21 at 05:34 PM. |
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#3 | |
Seaman
![]() Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
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Yeah - that's strictly for the US Capitol! |
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#4 |
Torpedoman
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First, this is not a stab at DW as I think you did an amazing job here and this mod is really great and I love it!
That being said all indicators about my radio-not-playing issue was pointing at DW as the culprit. It is important for me as it is a huge part of immersion for my taste (I am aware of gramophone and using it extensively in addition to the radio; my radio+gramophone mod dir size is 15 GB+) but I needed both. Acting on this assumption that a DW modification broke it I reverted the radio back to OM and as I had hoped, radio started working fine instantly. Sharing this here in case someone else experiences the same problem - I have had to spend a few hours on it... Radio is either one subcomponent that got lost on the way somehow or an alternative theory is maybe it is somehow broken on my end although I can't quite fathom how that can be the case as I was simply restoring a pre-existing (years old) 7zip archive which contains basegame-patched-with-ubm. Taking that as base, -If you put OM on top of that base archive, it works fine (although buggy). -If you put DW on top, everything is better but radio stops working. Anyhow, my problem is now solved and I am a very happy DW player again. Thanks to propbeanie for quick assistance offer earlier. For me, it's hunting time! ![]() |
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