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View Poll Results: If Ubi released two packed versions of SHIV, which'd you buy?
I'd pay more for the version with the extended manual. 56 77.78%
I'd buy the one with the SH3-style manual. 10 13.89%
Don't care/don't know. 6 8.33%
Voters: 72. You may not vote on this poll

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Old 06-26-06, 03:42 PM   #16
Highbury
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Quote:
Originally Posted by Sailor Steve
I still have my Their Finest Hour manual, and the game too. It's fun to look at, even if I do know a lot of the stuff. There's always more, and I'd be willing to pay for it.
Exactly. I still have most of my old ones for the good games if it was a good manual. I'll even bet that most of the ppl who say it is not necessary with books, internet etc have a few around still that they couldn't part with even though they have more detailed books on the topic.
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Old 06-28-06, 09:50 AM   #17
Immacolata
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Quote:
Originally Posted by Highbury
Quote:
Originally Posted by Sailor Steve
I still have my Their Finest Hour manual, and the game too. It's fun to look at, even if I do know a lot of the stuff. There's always more, and I'd be willing to pay for it.
Exactly. I still have most of my old ones for the good games if it was a good manual. I'll even bet that most of the ppl who say it is not necessary with books, internet etc have a few around still that they couldn't part with even though they have more detailed books on the topic.

I don't care any more. I used to love good manuals. I'd be happy to see one, but pay extra? Nah, feels like being one of those fools buying "collector's editions". I'd just worry too much about having paid extra for paper when I know they shipped a buggy game.
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Old 06-28-06, 09:51 AM   #18
Immacolata
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Quote:
Originally Posted by Safe-Keeper
I prefer booklet over printed Web site any day. Lots easier to handle. So there's that advantage, too.
Make your own then I do not care for paper booklets, rather printable data sheets if anything.
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Old 06-28-06, 07:13 PM   #19
rls669
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A decent manual should be a given, not something to pay extra for. How about Ubi gives us a good manual for SH4, and a rebate to apologize for the embarrassment that was the SH3 manual.
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Old 06-28-06, 08:45 PM   #20
don1reed
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Safe Keeper,

I see you don't have a choice for HELLNO!

...being an old curmudgeon and cheap bastar_ as well...thats where I'd place my vote.

Remembering back a cupla years, here at Subsim, I can't tell you how many times, both noobs 'n salts alike, have asked stupid questions re SHII and SHIII where the answers were plainly hidden in the MANUAL...or the readme files...and it's still happening today You can give your money away if you please, but...

edit: It's just as easy to show up here and learn all you need to know.

...so to all who say "buy a book"...this Bud's for you
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Last edited by don1reed; 06-28-06 at 08:54 PM.
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Old 06-28-06, 11:45 PM   #21
Drebbel
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If I had to choose between more letters (extra manual) or more code (extra features) I would definately choose more features.

There are zillion very good books about the submarine war in the Pacific. No need for the devs to do that all over.

An extensive manual would be nice, especially for new comers. But for me personally I want lines of code. Books & maps I can buy in the bookstore or find on the web.

Just buy the standard work about the US sub war (writting by Th. Roscoa), then you have all you want. Maps, text, tactics, vessels, events, nations, leaders, weapons, combat, doctrine, organization, strategy...... etc

Title is "United States Submarine Operations in World War II". New you can get it for 40$ and second hand for as litle as 10$, that leaves 65 $ for a subsim with extra lines of code
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Old 06-29-06, 11:19 AM   #22
Rilder
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I wouldnt mind some extra stuff for the game, like strategies and stuff but just that, I dont need to have a buncha mumbo jumbo on what really happened, i'l go to the damn libary if I wanted to know about actual submarine history
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Old 07-09-06, 02:52 AM   #23
Harry Buttle
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Given how fast patches can obsolete a printed manual, I'd go for a .pdf manual set up to go into a 3 ring binder, that way updates can be addressed by a 'delete page 3 and 4, print and insert these pages' process.
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Old 07-09-06, 02:56 AM   #24
Drebbel
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Quote:
Originally Posted by Harry Buttle
Given how fast patches can obsolete a printed manual, I'd go for a .pdf manual set up to go into a 3 ring binder, that way updates can be addressed by a 'delete page 3 and 4, print and insert these pages' process.
Great idea. I love it.

A printable manual.

Complete with a cover that looks like it is a real WWII manual, stains on pages and graphical damage to some pages


Last edited by Drebbel; 07-09-06 at 03:03 AM.
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Old 08-06-06, 07:44 AM   #25
Eichenlaub
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I certainly prefer bigger and more detailed manuals. However, when offered the choice between historical manual and game manual, I too would have to vote for the game manual. That's the book that will help me play the game. The history I can find elsewhere. I don't mind paying some extra euros to get decent manuals, but 70 euros for a game is so much I'd have to wait several months for prices to fall so I could afford it - computer games aren't my only hobby you know.

I purchased SHIII (DVD version) for 20 euros and the game was less than one year old. I would happily pay double that for a good manual a la CAOD, but not much more.

Microprose usually got it right with their games and manuals, a shame such standards are slipping. Silent Service II had an excellent manual including an overview of the naval war in the Pacific.

Kind regards,

Eichenlaub
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When SHIV hits the scene, we should not fear the double D Geisha escort...we should welcome her...
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Old 08-06-06, 09:43 AM   #26
liuzg150181
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Obviously for a game of such depth I'd rather pay more for the manual.
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Old 08-06-06, 10:06 AM   #27
don1reed
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Hello all.

I am not for paper manuals, unless...



they cost about $20 USD...



found in trendy booksellers' shelves, along with other items of that ilk...



such as...



Everything you need to know about any GAME you purchase is in the read-me files. SHIII had the "Naval Academy" to run you through finding out which computer key did what. Do you really need to have a "book" to learn that? After a few sea-trials you get pretty dang familiar with the keyboard, dontcha?

not to offend anyone here...but really, everything you need to know about WWII submarines games/simulations etc...is already in print and is easily found at SUBSIMS.COM

EDIT: Instead of at the gals, you should have been paying more attention to the math teacher. (Doh! Now he tells me!!!)
Statistics show that you'll eventually breakup with your wife and/or girlfriend for a lot of reasons, one of which, for playing SubSims into the wee hours...
a manual is just another thing they're going to throw in the trash before you can get a court order to...oh well, you get the idea.

Cheers
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Last edited by don1reed; 08-07-06 at 07:45 AM.
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Old 08-06-06, 10:06 AM   #28
Brewtality
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Quote:
Originally Posted by Neal Stevens
I already know more about the subject than any game developer manual could offer. Most of you do, too.

I know... but I still like to read it once more just to be sure the GAME knows what it's doing :p
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