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02-01-21, 04:09 PM | #23 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Quote:
Hi John, several years ago I made some tests concerning the 'blind' aircrafts. IIRC, there is no fundamental/hardcoded problem but only a sensor problem. It's much too insensitive for aircrafts. According to my understanding of how sensors work in SH3, the game calculates every time interval of 0.?s for each sensor a probability that you are detected. This probability is determined according to a formula with parameters specified in sim.cfg. It then generates a random number and decides whether you have been detected, i.e., it's a nice 'Monte-Carlo' experiment. Since an airplane has roughly 10-20x the speed of a ship, it spends less time in the region around a u-boat with a significant probability for detection. As a consequence, the total probability of being detected (not the probability in every single 'experiment') is much lower because the 'dice' is thrown less often for the plane. My guess is that the devs didn't do a proper normalization of the probability to take the different speeds into account and thus fast objects have a disadvantage. Best, LGN1 |
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torpedos through hull |
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