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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13621 | |
Navy Seal
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Extract it and enable it last in your JSGME. Then load the bunker gamesave, start your patrol and on 9th and 10th Nov you should receive several test "red" radio messages like this... ![]() I estimate that your patrol will start few days before Nov 9th so try to move to some "quiet" location and punch TC to the max until those dates are reached... ![]() The test mod won't mess up your campaign in any way and it can be disabled and deleted anytime...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13622 | ||
Seaman
![]() Join Date: Dec 2020
Location: Georgia, USA
Posts: 34
Downloads: 71
Uploads: 0
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I checked KSD and days in port is set to 28 to 28. I don't recall changing it from default in KSD or manually. |
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#13623 | |
Navy Seal
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Great! This part is important. ![]() From everything I saw I'd say that your game is working OK. I don't think your installation is corrupted in any way since It seems that you know what you're doing... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13624 | |
Seaman
![]() Join Date: Dec 2020
Location: Georgia, USA
Posts: 34
Downloads: 71
Uploads: 0
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Thank you for the excellent support! I'm going to back the mod out and start my 3rd patrol. Let me know if you need any other test/data from me. Otherwise, I will let you know what happens at the next transfer. |
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#13625 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13626 |
Argentinian Skipper
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Congratulations to Vecko, Best modder of 2020 for TWoS!
![]() Well deserved! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 01-15-21 at 08:20 AM. |
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#13627 |
Seaman
![]() Join Date: Apr 2009
Posts: 32
Downloads: 78
Uploads: 0
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Sunk this coal freighter tonight. While waiting for the ship to get in fire position, kept thinking that the ship looks awfully large in game to only be 2900T.
So after the sinking, looked at the description info a little closer. The SS Cree was a real ship. The actual ship type was a "bulk cargo carrier" which can haul coal, but other bulks was carried also. In fact when SS Cree was sunk in WW2, SS Cree was carrying Iron Ore. Well here is the thing: The SS Cree was larger than 2900T in real life and in game, the dimensions "eyeballed" appears too big for 2900T also. Is this a stock ship? Anyone feel liking fixing this ship to have a correct tonnage? https://www.wrecksite.eu/wreck.aspx?16226 Tonnage for this ship should be more like 4791T according to the link with the details of the SS Cree. RIP 44 crew of the SS Cree - 21/11/1940 |
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#13628 |
Admiral
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Ahoy, vecko aka vdr1981... & congrats on Subsim 2020 best of award shipmate...
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#13629 | |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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If you wish to have more historically correct tonnage, you may change it in ships' cfg files (Sea folder) manually. But, note that tonnage there is for displacement, not for GRT!! |
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#13630 | |
Born to Run Silent
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Asking for a friend
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#13631 |
Navy Seal
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Hi Neal and sorry for late reply.
Sounds most likelly like a incorrect TWoS mod installation. Your friend should re-read available TWoS pdf install instructions and pay special attention to the step 2 which describes proper generic patcher activation.
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13632 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Quick googling shows Liberty GRT as 7170 and displacement as 14300 tons, figure in cfg file is 7170 so at least for merchants it appears to be GRT. Edit: displacement can be separately defined in .sim file with Goblin Editor, as well as ship's mass. Value in cfg is GRT, though I suppose it's taken by simulation as displacement in case no displacement was defined in .sim file. |
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#13633 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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#13634 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Maybe there is a bit of confusion, or most probably it is only a language barrier, bu in any case:
displacement: the weight of water displaced by a ship, expressed either in long tons or metric tonnes. Due to Archimedes' principle, this is also the weight of a ship. In game, this parameter is stored in sea unit's .sim file, and it will affect unit's physic properties. Gross register tonnage: the total internal volume of a ship, expressed in register tons (1 grt = 100 cubic feet = 2.83 cubic metres). In game, this parameter is stored in sea unit's .cfg file and, as in real warfare, it is used for estimating the success of U-boat captains. It has no effect on ship physics. |
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#13635 |
The Analyst
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I done the last days some tests about page ini files (...data\Menu\Pages) and sunk for it some ships. This ships are in port Wilhelmshaven at december 1939 and logically German ship.
Now my question: Can it could be that if you sank German ships, then the game crash or just freezed when open the logbook after sunk a German ship? If I load for testing a single mission and sunk a british or american ship I do not have this issue. Without the little changes in page ini files I have it too.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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