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Old 10-14-20, 07:13 PM   #331
ETR3(SS)
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Originally Posted by chevelle505 View Post
Best news Ive heard all day!! Any chance of the original Los Angeles Class with the fairwater planes?? I’d do anything for that sub with hi res textures and a modern control room, all time favorite sub!! I’ve always loved the USS Dallas from red October.
I'm going to try to include Flight 1 and 2 boats in this release. I'm doing some tweaking of the model (those stern planes and rudder are terrible looking) but I wouldn't expect an original control room or hi-res textures. 3d modeling and texturing are my weak points so those are the hardest for me to do.

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You just want to do Ahead Flank, blow ballast at 600, and try to fly, don't you?... lol -
Come on big D, fly!
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Old 10-20-20, 04:29 PM   #332
SubRiderRetired
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FLT 1 & FLT 2 would be cool. Especially if USS Memphis SSN 691 made the FLT 1 roster.
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Old 10-20-20, 04:36 PM   #333
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Originally Posted by SubRiderRetired View Post
FLT 1 & FLT 2 would be cool. Especially if USS Memphis SSN 691 made the FLT 1 roster.
That's the plan, all 62 of them.
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Old 10-21-20, 06:13 PM   #334
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Here's a preview of the reworked model and texture. For some reason things are just clicking in my head for modeling and texturing so we'll see how this turns out. Still more I need to do like the stern planes, draft markings, and tweaking node locations. Once that's all done it'll be on to the file work and testing in game, tweaking, retesting, over and over until done.
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Old 10-23-20, 12:30 AM   #335
chevelle505
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Looking beautiful!!!
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Old 11-13-20, 06:15 PM   #336
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Nothing to update, just wanted to say project is still alive but I haven't had time to work on it recently. Work picked up unexpectedly and any free time has been spent unwinding after a long day.
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Old 11-13-20, 08:39 PM   #337
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Very understandable, young feller...
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Old 12-09-20, 12:58 AM   #338
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Any updates? I’ve been hoping out for this lol!!
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Old 12-11-20, 02:33 PM   #339
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Not yet unfortunately. I'd like to work on it over the holiday break but hard to say.
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Old 12-30-20, 12:59 PM   #340
yubba
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Default VLS

Has anyone attempted to put VLS on the Los Angeles with 8 launchers in the bow ????? I'm toying with a idea of a modern campaign against china mostly having flags changed and adding some of the cold war stuff you guys came up with,, I'm an idea guy alot of this is above my pay grade I did doll up the Skip Jack to carry the mk48 or it came that way I don't know,, but it's fun to command,, I have put the Le Terrible over the Los Angeles to get the cruise missiles to be played.

Last edited by yubba; 12-30-20 at 01:08 PM.
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Old 01-01-21, 12:26 PM   #341
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Originally Posted by yubba View Post
Has anyone attempted to put VLS on the Los Angeles with 8 launchers in the bow ????? I'm toying with a idea of a modern campaign against china mostly having flags changed and adding some of the cold war stuff you guys came up with,, I'm an idea guy alot of this is above my pay grade I did doll up the Skip Jack to carry the mk48 or it came that way I don't know,, but it's fun to command,, I have put the Le Terrible over the Los Angeles to get the cruise missiles to be played.
My research has led to the discovery of the game only allowing horizontal launches. Any mods you see of vertical launches are separating an animation from that of the weapon itself, that is it appears to be launched vertically but in reality is still a torpedo.
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Old 01-01-21, 04:05 PM   #342
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"Guns" have to be above the waterline, "Torpedoes" have to be below, so therefore, you cannot (in theory) do a vertical launch... However, if you have a "missile gun", such as what a "torpedo gun" is, and attach it to your sub at "launch depth", with the hidden "missile gun" sticking out of the water enough, in place of the "smoke / flare", you could do a "missile launch" animation... maybe... ?? What to do after that though? A consultation with Jeff-Groves might be in order... 'course, that "gun" might interfere with your ice cap sail-under... lol
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