SUBSIM Radio Room Forums


SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-28-2009, 01:54 PM   #1
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 2,993
Downloads: 174
Uploads: 16


Default [REL] Los Angeles 688i mod 4th fix

Los Angeles Mod for stock SH4 V1.5 (mod version 4.2)
by ETR3(SS)

Description

This is a mod for SH4 V1.5 that adds the Los Angeles Improved class submarine to the game as a playable unit for campaign, single missions, and single patrols.

Installation

1. Extract to MODS folder
2. Install using JSGME
3. Run game

Compatibility

This mod overwrites many files. It is recommended to only use this version on a Stock SH4 V1.5 game only. If there is a particular mod you like that doesn't overwrite anything in this mod you should be fine to run both.

Changelog

Version 4.2 XXJUL09

New Radar system, Periscopes, Sonar, ESM, etc. implemented for mod independence. (What you find on the 688i is ONLY on the 688i)

Implemented ESM to both scopes

Added an Anechoic and Radar Absorbant Coating to the boat

Remodeled the Sail (Removed ladder steps on both sides)

Boat colors changed. Screw is now a bronzeish color. Boat above the drip line is a darker black including the sail. Below the drip line is a darker red.

Bow planes moved down a little.

The MK48 and TASM in the US_Torpedoes512.dds file replace German Torpedoes only now.

Further extended range of Sonar to 50mi

"Trimmed the fat" from the mod by getting rid of unused files


Version 4.1 20JUN09

Fixed an issue with Gato class boats not having their conning towers.


Version 4.0 18JUN09

Russian to English translations in files completed.

Fixed a problem with the torpedo tube doors opening opposite.

Moved periscopes to correct postion in the sail.

Replaced stock scopes with Tomagabriels attack scope from Ohio

Removed SD Radar and replaced with SJ1 SS radar.

Changed SJ1 radar head. Put the rotating hydrophone head on instead to give it more of a authentic 688i radar look.

Moved the radar to forward of the bridge cockpit. Currently the radar head sweeps through the bridge cockpit.

Implemented Anvarts Raising/Lowering SD Radar Mast for the SJ1 Radar.

Removed the TBT by lowering it into the sail.

Tweaked the propulsion system to 688i specs.

Changed location of propeller sound in the dat file.

Increased subs HP, it is a welded HY-80 hull after all

Fixed that Diesel/Electric sound issue with a sound clip from Tomagabriels Ohio mod.

Tomagabriels Mk48 ADCAP's added, no more Mk 14's!

Crush depth was corrected to a more realistic value.

Successfully implemented the Walther turbine system for emulating the steam turbine propulsion.

Boat available for all single missions and single patrols.

Crew loadout changed to reflect more acurate manning.

Boat is now single shaft.

Moved Hydrophone head to the "Sonar Dome"

Renamed and moved equipment and functional systems in boat.

Extended range of hydrophone to ~30mi.

Periscope zoom levels changed. Attack now has 1X,2X,6X,12X,24X Obs is now 1X,2X,6X,12X

Free Camera adjusted (this is WEBSTERS Free Camera Fix)

Made changes to the menu.txt file for the walther system and radar mast.

Tweaked the MK-48 to home in on the targets engines vice the screws, also increased warhead strength.


Issues

Main Engines (aka walther turbines)don't seem to take any damage, not that it matters because they never truly get destroyed even in stock.
Radar mast head sweeps through the bridge cockpit when lowered.

Feedback

Send your feedback to ETR3(SS) either on the subsim.com/radioroom forums or via a PM

Credits

Dagon for the 3D model
Sledgehammer427 for the original editing of version 3
Anvart for his rising/lowering SD radar mod
Tomagabriel for the ADCAPs, sound clip, and periscope model
WEBSTER for his Free Camera and scope Fix mod.
Bartolomeus for the new sub colors.
ETR3(SS)for bringing this up to a version 4.

Disclaimer

Commercial use and or(re)selling of this package is strictly prohibited. Anyone may modify the contents of this mod for personal use. If you wish to make any changes to this mod for public use please obtain permission from myself and or those listed in the credits.

References
All real life info reguarding this submarine was taken from the following:

Submarine: A Guided Tour Inside a Nuclear Warship by Tom Clancy
The Complete Idiot's Guide to Submarines by Michael DiMercurio
Jane's Fighting Ships 1991-92 Edited by Captain Richard Sharp RN
The Illustrated Directory of Submarines of the World by David Miller
The Bluejacket's Manual by Thomas J. Cutler
http://www.fas.org/programs/ssp/man/...ssn688_la.html


Download link
http://www.subsim.com/radioroom/down...o=file&id=1134


================================================== =================================================

Los Angeles Mod for stock SH4 V1.4
by ETR3(SS)

Description

This is a mod for SH4 V1.4 that adds the Los Angeles Improved class submarine to the game as a playable unit for campaign, single missions, and single patrols.

Installation

1. Extract to MODS folder
2. Install using JSGME
3. Run game

Compatibility

This mod overwrites many files. It is recommended to only use this version on a Stock SH4 V1.4 game only. If there is a particular mod you like that doesn't overwrite anything in this mod you should be fine to run both.

Changelog

Flight II 688 included now.

New sounds in mod from Payoff and Vickers03

Made change to Gameplaysettings.cfg. Turning on Limited Batteries and O2 does not increase the overall realism percentage. However you can still have 100% without them on.

Changed ship wake to look more appropriate.

Radar Mast is now always up. It will disappear when submerged instead.

New Radar system, Periscopes, Sonar, ESM, etc. implemented for mod independence. (What you find on the 688i is ONLY on the 688i)

Implemented ESM to both scopes

Remodeled the Sail

Boat colors changed. Screw is now a bronzeish color. Boat above the drip line is a darker black including the sail. Below the drip line is a darker red.

Bow planes moved down a little.

Further extended range of Sonar to 50mi

"Trimmed the fat" from the mod by getting rid of unused file

Russian to English translations in files completed.

Fixed a problem with the torpedo tube doors opening opposite.

Moved periscopes to correct postion in the sail.

Replaced stock scopes with Tomagabriels attack scope from Ohio

Removed SD Radar and replaced with SJ1 SS radar.

Changed SJ1 radar head. Put the rotating hydrophone head on instead to give it more of a authentic 688i radar look.

Moved the radar to forward of the bridge cockpit.

Removed the TBT by lowering it into the sail.

Tweaked the propulsion system to 688i specs.

Changed location of propeller sound in the dat file.

Increased subs HP, it is a welded HY-80 hull after all

Fixed that Diesel/Electric sound issue with a sound clip from Tomagabriels Ohio mod.

Tomagabriels Mk48 ADCAP's added, no more Mk 14's!

Crush depth was corrected to a more realistic value.

Boat available for all single missions and single patrols.

Crew loadout changed to reflect more acurate manning.

Boat is now single shaft.

Moved Hydrophone head to the "Sonar Dome"

Renamed and moved equipment and functional systems in boat.

Periscope zoom levels changed. Attack now has 1X,2X,6X,12X,24X Obs is now 1X,2X,6X,12X

Free Camera adjusted (this is WEBSTERS Free Camera Fix)

Tweaked the MK-48 to home in on the targets engines vice the screws, also increased warhead strength.


Issues

Radar mast visable above the water while boat submerged. (hardcoded issue)

Feedback

Send your feedback to ETR3(SS) either on the subsim.com/radioroom forums or via a PM

Credits

Dagon for the 3D model
Sledgehammer427 for the original editing of version 3
Tomagabriel for the ADCAPs, sound clip, and periscope model
WEBSTER for his Free Camera and scope Fix mod.
Bartolomeus for the new sub colors.
Payoff for the Ahead 2/3 sound fix
Vickers03 for the Speech Overhaul mod
ETR3(SS)for bringing this up to a version 4.

Disclaimer

Commercial use and or(re)selling of this package is strictly prohibited. Anyone may modify the contents of this mod for personal use. If you wish to make any changes to this mod for public use please obtain permission from myself and or those listed in the credits.

References
All real life info reguarding this submarine was taken from the following:

Submarine: A Guided Tour Inside a Nuclear Warship by Tom Clancy
The Complete Idiot's Guide to Submarines by Michael DiMercurio
Jane's Fighting Ships 1991-92 Edited by Captain Richard Sharp RN
The Illustrated Directory of Submarines of the World by David Miller
The Bluejacket's Manual by Thomas J. Cutler
http://www.fas.org/programs/ssp/man/...ssn688_la.html

Download link for 1.4 version:

http://www.subsim.com/radioroom/down...o=file&id=1463
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.

Last edited by ETR3(SS); 01-25-2010 at 10:40 PM.
ETR3(SS) is offline   Reply With Quote
Old 05-28-2009, 11:02 PM   #2
Highbury
The Old Man
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,310
Downloads: 157
Uploads: 0
Default

Thanks again for the work you are putting into these Nuke boats. It's good having someone who served on them doing it, the commitment to detail will be there
Highbury is offline   Reply With Quote
Old 05-28-2009, 11:51 PM   #3
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,884
Downloads: 241
Uploads: 0
Default

Amen to that, its good to see a guy in the navy fixing all the stuff i forgot!
__________________
Cold Waters Voice Crew - Fire Control Officer
You can find me giving soothing radio traffic calls in DCS World or in Mechwarrior Online
I will eventually find a new repository for my old mods once I look through and make sure none are outdated
Sledgehammer427 is offline   Reply With Quote
Old 05-29-2009, 11:01 AM   #4
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 2,993
Downloads: 174
Uploads: 16


Default

Quote:
Originally Posted by Highbury View Post
Thanks again for the work you are putting into these Nuke boats. It's good having someone who served on them doing it, the commitment to detail will be there
Believe me the commitment to detail is definitely there. The only thing is though is that I have to limit myself. I was taught the Los Angeles class inside/out at sub school then learned my boat the same way but in more detail. And most of those details are classified. So basically I have to research it like I was one of you guys. Oh the joys of a Non-Disclosure Agreement...
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 05-29-2009, 09:26 PM   #5
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,884
Downloads: 241
Uploads: 0
Default

lmao its okay, we all know that the 688i is capable of light travel
__________________
Cold Waters Voice Crew - Fire Control Officer
You can find me giving soothing radio traffic calls in DCS World or in Mechwarrior Online
I will eventually find a new repository for my old mods once I look through and make sure none are outdated
Sledgehammer427 is offline   Reply With Quote
Old 05-30-2009, 01:10 PM   #6
U-46 Commander
Lieutenant
 
Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 23
Uploads: 0
Default

i recently bought the SH4 gold pack and downloaded the los angeles mod 3rd fix. do i have to download the original or what? because when i ran the game, it was missing the conning tower. Great looking mod by the way!
__________________

"Loved By Few, Hated By Many, Respected By All."-The U-boats.
U-46 Commander is offline   Reply With Quote
Old 05-30-2009, 06:33 PM   #7
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 2,993
Downloads: 174
Uploads: 16


Default

That's the full mod you downloaded, just version 3. You shouldn't have any problems with it. Are you running any other mods with it? If so what ones?
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 05-30-2009, 10:33 PM   #8
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,884
Downloads: 241
Uploads: 0
Default

typically, if the tower is missing its in the
Data\upcdata\equipment.upc folder, if you are running a supermod, that might cause a problem, because i rigged the 688i to run with RFB and RSRDC, so there might be a little bit of a tiff if youre running something different, please list the mods you are running
__________________
Cold Waters Voice Crew - Fire Control Officer
You can find me giving soothing radio traffic calls in DCS World or in Mechwarrior Online
I will eventually find a new repository for my old mods once I look through and make sure none are outdated
Sledgehammer427 is offline   Reply With Quote
Old 05-30-2009, 11:52 PM   #9
U-46 Commander
Lieutenant
 
Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 23
Uploads: 0
Default

just a custom skin from the Kill Flags mod.
__________________

"Loved By Few, Hated By Many, Respected By All."-The U-boats.
U-46 Commander is offline   Reply With Quote
Old 05-31-2009, 09:50 AM   #10
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 2,993
Downloads: 174
Uploads: 16


Default

Try running 688i without the custom skin in place from KFM. Lets see what that does.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 05-31-2009, 04:48 PM   #11
U-46 Commander
Lieutenant
 
Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 23
Uploads: 0
Default

It works! except for one thing. What is the crush depthfor this sub? i dove to 400 feet and then was destroyed. Made it to the surface though. But what is it in real life?
__________________

"Loved By Few, Hated By Many, Respected By All."-The U-boats.
U-46 Commander is offline   Reply With Quote
Old 05-31-2009, 06:40 PM   #12
Highbury
The Old Man
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,310
Downloads: 157
Uploads: 0
Default

Quote:
Originally Posted by U-46 Commander View Post
It works! except for one thing. What is the crush depthfor this sub? i dove to 400 feet and then was destroyed. Made it to the surface though. But what is it in real life?
He could tell you... but then he would have to kill you...

Quote:
Originally Posted by ETR3(SS) View Post
I was taught the Los Angeles class inside/out at sub school then learned my boat the same way but in more detail. And most of those details are classified. So basically I have to research it like I was one of you guys. Oh the joys of a Non-Disclosure Agreement...
Seriously though, that has come up before on (I think) the Ohio as well .. so it will get fixed up I am sure
Highbury is offline   Reply With Quote
Old 05-31-2009, 07:15 PM   #13
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 2,993
Downloads: 174
Uploads: 16


Default

Yeah the 3rd version bases itself heavily off of the S-18. And Ohio was based off of this so its a good possibility that it had the same problem. Version 4 will see a Test Depth of ~1000ft with a crush depth of around 1300ft.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 05-31-2009, 07:44 PM   #14
Sophont
Seaman
 
Join Date: Apr 2009
Posts: 42
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by U-46 Commander View Post
It works! except for one thing. What is the crush depthfor this sub? i dove to 400 feet and then was destroyed. Made it to the surface though. But what is it in real life?
Woo. I had the same problem. It's good to know that I wasn't being silly.
Sophont is offline   Reply With Quote
Old 05-31-2009, 10:51 PM   #15
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,884
Downloads: 241
Uploads: 0
Default

i tried adjusting the crush depth and i had one problem...i couldnt find it

its too bad my HD is in a (currently) dead PC, ill figure out when i can get my HD mounted in my new PC and ill see where i gotta go to jimmy the Crush depth a little deeper
__________________
Cold Waters Voice Crew - Fire Control Officer
You can find me giving soothing radio traffic calls in DCS World or in Mechwarrior Online
I will eventually find a new repository for my old mods once I look through and make sure none are outdated
Sledgehammer427 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.