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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Subsim Aviator
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There is a large red button on the torpedo control panel marked "FIRE", in an effort to declutter the screen you must first open the torpedo control panel by clicking the torpedo control panel icon at left of the screen. two clicks. piece of cake
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"UBOAT is a simulator of a submarine from WWII era, It is a survival sandbox with crew management mechanics." so... yes. It is centered on boat management. the game however is easily modded. i find it is nearly identical to SHIII play style with just a couple of mods. One of those mods is the TDC mod, which adds a beautiful and very intuitive SHIII-esque TDC that is 100% functional. I think many players who try to incorporate the split hull view more into their boat management regimen will enjoy the game to a greater degree. We are used to subsims where we are the only character on a ghost boat other than a few animatronic bots of sorts. We issue an order, and mindlessly and unseen, ghosts aboard the boat carry out the order. In U-boat... yes, you or one of your sailors have to actually walk to the conning tower to look through the binoculars, you cant - as in prior subsims - just be laying in the bunk and press B and instantaniously you are teleported to binocular view. ![]() Its come a long way since release. B128 i stable, i honestly cannot recall the last time i had a crash. More little options and tweaks and mods are being added very frequently. I HIGHLY suggest spending a few minutes and watching the tutorials posted by Litely Salted. He has done a remarkable job of sorting out the nuance of the interface and the game in general
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