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Old 12-11-20, 03:22 PM   #7
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by Drakken View Post
Are you playing with map contacts update on? I'd advise that you practice with these on first to learn the basics. There's no shame in baby steps. Another advantage of playing with map updates on is that you can actually see the target and the torpedo's projected course on the attack map.

When you feel comfortable and reliably sink targets with updates on, then you can then turn those off.

1. Speed: The cornerstone of any firing solution. Unless you're spotted or she starts zig-zagging, it is the only data point that remains constant throughout the attack. Practice by using the map to mark the target's distance travelled in 3:15 minutes, and compare with other speed acquisition methods as you practice. I used to check the speed 2-3 times with different methods, but the constant bearing method and matching the target's course and speed are the historical ones (and quite easy to learn).

2. AOB: Trace the target's course on the map with the protractor, then create an angle from his middle to your bow. That's the AOB. Eyeball it, practice with the Attack disk to match both your and her course, her bearing, and the AOB. You could also use also a visual chart to eyeball and compare with the target's angle. Keep in mind that sharper the AOB is, the easier it is to eyeball; example, it is much easier to distinguish a 10- from a 20-degree AOB than a 60- from a 75-degree AOB.

3. Range: Measure range with a ruler on the map, then practice either with the stadimeter or, if you can use it, learn to handle the RAOBF with the tick marks. It may look complicated at first, but when you get the basics it becomes very easy to use. The shortest the range you fire from, the more error-tolerant your solution will be.

The ideal firing solution is, while keeping stealth, striving to fire from the shortest range possible (but never under 300 meters), at the lowest gyroangle possible (ideally 0 gyroangle from your bow), when the target offers itself the broadest (so 75-90 degrees AOB). This is not always possible and, sometimes, you may have to plot a firing solution from guestimates or positions that are not ideal. However, the more comfortable you will become the more informed your guesses will be in a pinch.

My point is, there is no single "most accurate targeting method". In time, you will acquire different methods in your toolset that you may use to acquire the data needed to fire and hit your target, dependent on the situation.

I'll add its very easy to figure out a target's course and what yours should be via eyeballing if one would rather not bother with an attack disk.
Also, nothing wrong with breaking off an attack to try for a more favorable firing solution/position vs. wasting torpedoes/an attack.
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