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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Silent Hunters wolves of the pacific\MODS] TMOwTw 2.50 I hope you meant from 2nd game w/TMO mods. MN |
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#2 | |
Silent Hunter
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Make ready for sea and shove off with the tide. Good luck! and Good Hunting! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
Loader
![]() Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
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So you are saying mod should be functioning?? Okay I'll give it a go.
MN ![]() |
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#4 | |
Silent Hunter
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if you decide to try TMO simultaneously, then you need to implement MultiSH4. there is plenty of documentation on that already. Check out Theberbster's post. km
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5 |
Loader
![]() Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
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First, thanks for all who have helped me the last week.
After reading over the amount of effort&time to run multiple mods, I found my mind becoming numb. So, I just deleted all libraries of SH4 and just installed a clean new one from my disc. Then launched game, and then loaded up TMOwTw and it's running just fine. I see the "ghost of the Japanese coast" on loading screen. I am happy with this, because when I thought I wanted to come to SH4, the mod I thought I was going to use, was TMO. But I'll try this and see how it goes. MN ![]() |
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#6 |
CTD - it's not just a job
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The important thing, after getting out of the Windows "Program Files" folder and then mod activation, is to empty the Save folder by deleting its contents ("C:\Users \UserName \Documents \SH4"). The game re-creates the folder and its contents upon re-start, and then "plays" the game from that new info. If you don't clear the Save folder, then the game uses a mix of what you had before, and some of the new info, which can result in oddities or crashes...
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"...and bollocks to the naysayers" - Jimbuna |
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