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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Grey Wolf
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Twiitter sept 26
source : https://twitter.com/TriassicGames On the Discord channel you can talk/ ask question to the devs (Nils is regularly present). https://discord.com/channels/6815233...57625737052170
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Modern Naval Warfare Community Manager
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#47 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
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I stand corrected. Which is good. Thanks!
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#48 |
Grey Wolf
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Modern Naval Warfare Community Manager
Last edited by UglyMowgli; 10-08-20 at 01:18 AM. |
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#49 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#50 |
Gefallen Engel U-666
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abigailbrown!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#51 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
Uploads: 0
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Haha indeed. Deleted that one.
@Barkhorn1x: We mainly post on FB, Twitter and Steam plus are pretty active on Discord. But feel free to ask any questions here as well. ![]() |
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#52 |
Chief of the Boat
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Sent packing back to Pakistan.....SPAMMER
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#53 |
Grey Wolf
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Modern Naval Warfare Community Manager
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#54 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#55 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
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@Barkhorn1x: Ok, sorry, will do so!
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#56 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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Question to the developers.
I remember back when Cold Waters was released, there were lots of promises but in the end, it turned out that it was just a quick cash grab gamey. Not even torpedoes were properly implemented: There's basically no different, to this day, between a ADCAP and an old Mk37 in regards to countermeasures resistance in this gamey. It's stated that Seapower is being developed by a departed Cold Waters developers and being published by a dubious new Microprose and is undertaking a very daunting task of simulating modern naval warfare in the missile age. My question is: Will this be another cash grab Arcadey Cold Waters Gamey or a proper Naval Warfare Simulator? Cheers |
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#57 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
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Stormrider,
What a poor and rude way to phrase your question. To call Cold Waters a cash grab is simply false. It was a complete game at launched and the added an entire campaign post launch. To say that there is no different between the Mk48 and the Mk37 shows you have not played the game that much. They do have different characteristics. Just because you did not like the game doesn't make it a "cash grab". I suggest you rephrase your question to be less condescending if you are expecting a proper response. Cheers |
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#58 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
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If you know so much about the game for being rude to my honest description of such a simple arcade game as Cold Waters, please, show me in the codes below, what makes a Mk37 different from an ADCAP in regards to its counter measures resistance.
Code:
WeaponObjectReference=usn_mk37 WeaponSprite=weapons/sprites/usn_mk37_sprite WeaponType=TORPEDO Warhead=225 SurfaceLaunched=FALSE SwimOut=TRUE WireGuided=TRUE WireBreakOnLaunchProbability=0.1 WireBreakSpeedThreshold=15 RangeInYards=23000 RunSpeed=17 ActiveRunSpeed=26 TurnRate=20 SensorAngles=30,15 SensorRange=950 WeaponNoiseValues=120,230 MaxPitchAngle=45 HomeSettings=PASSIVE,ACTIVE AttackSettings=SNAKE,LEFT,RIGHT DepthSettings=LEVEL,SHALLOW,DEEP MinCameraDistance=0.5 ResupplyTime=15 Code:
WeaponObjectReference=usn_mk48_adcap WeaponSprite=weapons/sprites/usn_mk48_sprite WeaponType=TORPEDO Warhead=550 SurfaceLaunched=FALSE WireGuided=TRUE WireBreakOnLaunchProbability=0.1 WireBreakSpeedThreshold=15 RangeInYards=35000 RunSpeed=50 ActiveRunSpeed=65 TurnRate=20 SensorAngles=60,15 SensorRange=4000 WeaponNoiseValues=160,230 MaxPitchAngle=45 HomeSettings=PASSIVE,ACTIVE AttackSettings=STRAIGHT,LEFT,RIGHT DepthSettings=LEVEL,SHALLOW,DEEP MinCameraDistance=0.5 ResupplyTime=15 Well, you see, there isn't. And this is just one example of how undeveloped this game is. They released it, took the money and ran. But that's not the point of my question anyways. I'm trying to find out, from an official source, how different, how better and how committed they are to making it a proper modern naval simulator given their reputation. |
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#59 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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where's my popcorn when I need one...
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#60 | ||
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Sea Power is written from scratch on a completely new codebase and has zero in common with Cold Waters - it only looks similar because I was art director and lead artist on both titles, and our other artist also worked on CW. Anyway, since you've already posted examples of the Cold Waters torpedoes, I will just post an example from Sea Power: Quote:
The game will most resemble Fleet Command, with focus on commanding multiple ships, subs and aircraft. It will definitely be more game than CMO, but more sim than Cold Waters. That said, I would appreciate it if you stopped using terms like arcade and game as insults. Cold Waters was not a 'cash grab' - it was a labour of love on my part and the culmination of a decades-long desire to make a nuclear sub sim. I resent the cynical implication that we are some sort of con-men for releasing a game that falls short of your definition of a 'proper simulator'. |
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