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Old 10-09-20, 04:05 AM   #1
Xaron
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Haha indeed. Deleted that one.


@Barkhorn1x: We mainly post on FB, Twitter and Steam plus are pretty active on Discord. But feel free to ask any questions here as well.
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Old 10-11-20, 09:20 AM   #2
Barkhorn1x
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Quote:
Originally Posted by Xaron View Post
Haha indeed. Deleted that one.


@Barkhorn1x: We mainly post on FB, Twitter and Steam plus are pretty active on Discord. But feel free to ask any questions here as well.
TY but be sure to share the love here as well cause I'm lazy.
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Old 10-26-20, 01:22 AM   #3
Xaron
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@Barkhorn1x: Ok, sorry, will do so!
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Old 10-29-20, 01:43 PM   #4
stormrider_sp
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Question to the developers.


I remember back when Cold Waters was released, there were lots of promises but in the end, it turned out that it was just a quick cash grab gamey. Not even torpedoes were properly implemented: There's basically no different, to this day, between a ADCAP and an old Mk37 in regards to countermeasures resistance in this gamey.


It's stated that Seapower is being developed by a departed Cold Waters developers and being published by a dubious new Microprose and is undertaking a very daunting task of simulating modern naval warfare in the missile age.



My question is: Will this be another cash grab Arcadey Cold Waters Gamey or a proper Naval Warfare Simulator?


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Old 10-29-20, 06:33 PM   #5
Wolfpack345
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Stormrider,
What a poor and rude way to phrase your question.

To call Cold Waters a cash grab is simply false. It was a complete game at launched and the added an entire campaign post launch.

To say that there is no different between the Mk48 and the Mk37 shows you have not played the game that much. They do have different characteristics.
Just because you did not like the game doesn't make it a "cash grab".

I suggest you rephrase your question to be less condescending if you are expecting a proper response.


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Old 10-30-20, 06:25 AM   #6
stormrider_sp
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If you know so much about the game for being rude to my honest description of such a simple arcade game as Cold Waters, please, show me in the codes below, what makes a Mk37 different from an ADCAP in regards to its counter measures resistance.



Code:
WeaponObjectReference=usn_mk37
WeaponSprite=weapons/sprites/usn_mk37_sprite
WeaponType=TORPEDO
Warhead=225
SurfaceLaunched=FALSE
SwimOut=TRUE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=23000
RunSpeed=17
ActiveRunSpeed=26
TurnRate=20
SensorAngles=30,15
SensorRange=950
WeaponNoiseValues=120,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
ResupplyTime=15
Code:
WeaponObjectReference=usn_mk48_adcap
WeaponSprite=weapons/sprites/usn_mk48_sprite
WeaponType=TORPEDO
Warhead=550
SurfaceLaunched=FALSE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=35000
RunSpeed=50
ActiveRunSpeed=65
TurnRate=20
SensorAngles=60,15
SensorRange=4000
WeaponNoiseValues=160,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=STRAIGHT,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
 ResupplyTime=15

Well, you see, there isn't. And this is just one example of how undeveloped this game is. They released it, took the money and ran. But that's not the point of my question anyways. I'm trying to find out, from an official source, how different, how better and how committed they are to making it a proper modern naval simulator given their reputation.
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Old 10-30-20, 07:49 AM   #7
MekStark
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where's my popcorn when I need one...
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