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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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I have no nonsense add ons. In game now so will give you a pic of the mod list later.
Question, since you made this great mod, which *.dds files should I edit/can I edit to make parts of the interior colours look more historically accurate? (Off white walls, pipes et cetera) Best wishes, OLtzS Ashikaga
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#2 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
I can't give you exact names as I haven't been modding SH5 for a very long time now. However I can give you a list of textures used by Command Room and Quarter Room (1) rooms. Here it is: https://drive.google.com/file/d/1UMN...ew?usp=sharing Some names may occur more than once, sorry for that. I marked some textures with green dots - I think these might have something to do with walls, pipes, etc. but that's just my guessing. You can virtually skip textures with _N in their names at the beginning - these are normal (height) maps and they don't represent a colour of a given part/object. Of course, later on it's reasonable to change them as well during the whole texture modding process (using for eg xNormal app for baking such maps). I extracted these names using TDW's GR2EditorViewer app. If you want to do something bigger with 3D modding, I highly suggest checking it out ![]() Greetings, Mike
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#3 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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SUPERTOLL!
THANK YOU MIKE!! OLtzS Ashikaga
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#4 |
Admiral
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Hey, just came across this & would like some more info about the mod.
To begin with, which would be the one to grab, as it were, to activate with SH5..?? The v1.24 or 1.24b..? Secondly, is the mod, compatible if you are running SH5 with TWoS mega mod..? Am hoping it is compatible with that mega mod... Like the look of it, from watching the vid clip that is hot linked for it on the 1st page... M. M. ![]()
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#5 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Hi!
You should activate both 1.2.4 and 1.2.4b (first to activate is 1.2.4, after that --> go with 1.2.4b). 1.2.4b is a hotfix, that means it requires 1.2.4 to work at all. By the way - isn't my mod a part of TWoS anyway? I can see it on the "Mods and tweaks included in" list. What's more, some modders dealt with bugs connected with it, for eg: v2.2.3 TWoS changelog // (...) "Room_QR1_silentmichal.sim, missing controllers fix". Version 1.2.4 doesn't contain command room's food as it was killing the performance. You can still download 1.2.3 nevertheless if you want (it has all the food, though it's not linked to the fuel if I remember it correctly). Anyway - as I mentioned before, this mod is quite old and it may introduce some weird bugs as I wasn't very heedful back then and I could've introduced quite a few. Greetings! Mike
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#6 | |
Admiral
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If not then I'll know to grab both 1.24 & 1.24b & to activate in that order. Thanks for the answer back on the question... M. M. ![]()
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#7 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#8 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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That's very nice to know
![]() I guess your message will be informative for many people coming across this mod page ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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Tags |
dinning place, interior, silentmichal |
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