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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Good job. The proportions look correct for a ship of 400+ feet long and 7100 GRT. The Liberties were large for their time, but small compared to modern merchants.
And I like how you have the derricks all folded down. One of my HUGE pet peeves with merchant ship models in submarine games is that the derricks/cargo booms are always poking in every direction. In real life, WWII merchant ships almost kept the cargo handling gear fully up or fully down when they were at sea (to avoid damaging the gear or deck cargo). This has been confirmed by a WWII veteran convoy sailor who spoke to one of my favorite model makers. ![]() Hopefully the final version will have some smudges of rust & oil on the hull, just so it's not too factory fresh. |
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#2 | |||
Medic
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Thank you for your comment. I like how you point out interesting details.
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![]() But the bad point is that I'm not a texturer, and I don't think to be able to create nice textures myself... ![]() Else, what do you think about the poly count: 66.000 triangles for now...? |
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#3 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
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Great stuff guys. ArnoldR: I think you have something special here. Wishing you all the very best for this project!
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#4 | ||
Medic
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#5 |
Admiral
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Hi mate!
Really promising, waiting for the release! Good luck with this nice project ![]() Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#6 |
Silent Hunter
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Glad to know you're paying attention to details! I must also say I saw the "John W. Brown" a few years ago when she visited my local harbor, and the model looks just like her - I can't find any problems.
It's been 15 years, and although the developers did a good job, it's high time to revamp the Silent Hunter series merchant shipping. ![]() Also, if you are concerned about poly count, you can used S3d Editor's "minimum render dimension" controller for high-detailed parts so they're not rendered until the player gets close to them. That's a trick I use on my ships for human figures, etc. |
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#7 | ||
Medic
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#8 | |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 390
Downloads: 39
Uploads: 0
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What is it? I've never heard of it. Where can I find him? I will be grateful for any help. |
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