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Old 08-20-20, 07:39 AM   #1
stork100
Weps
 
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Great stuff guys. ArnoldR: I think you have something special here. Wishing you all the very best for this project!
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Old 08-20-20, 11:37 AM   #2
ArnoldR
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Quote:
Originally Posted by CapZap1970 View Post

Looks fantastic! I hope we can have this beauty soon as a mod!!! Very good work!


CapZap
Quote:
Originally Posted by stork100 View Post
Great stuff guys. ArnoldR: I think you have something special here. Wishing you all the very best for this project!
Thank you for the kind words!
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Old 08-20-20, 04:51 PM   #3
VonDos
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Icon14

Hi mate!
Really promising, waiting for the release!
Good luck with this nice project


Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 08-20-20, 06:46 PM   #4
iambecomelife
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Glad to know you're paying attention to details! I must also say I saw the "John W. Brown" a few years ago when she visited my local harbor, and the model looks just like her - I can't find any problems.

It's been 15 years, and although the developers did a good job, it's high time to revamp the Silent Hunter series merchant shipping.

Also, if you are concerned about poly count, you can used S3d Editor's "minimum render dimension" controller for high-detailed parts so they're not rendered until the player gets close to them. That's a trick I use on my ships for human figures, etc.
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Old 08-21-20, 02:50 AM   #5
ArnoldR
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Quote:
Originally Posted by VonDos View Post
Hi mate!
Really promising, waiting for the release!
Good luck with this nice project


Best regards,
Vd
Thank you!

Quote:
Originally Posted by iambecomelife View Post
Glad to know you're paying attention to details! I must also say I saw the "John W. Brown" a few years ago when she visited my local harbor, and the model looks just like her - I can't find any problems.

It's been 15 years, and although the developers did a good job, it's high time to revamp the Silent Hunter series merchant shipping.

Also, if you are concerned about poly count, you can used S3d Editor's "minimum render dimension" controller for high-detailed parts so they're not rendered until the player gets close to them. That's a trick I use on my ships for human figures, etc.
Ok, I might try this trick if I feel the need. Thanks.
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Old 09-07-20, 04:01 AM   #6
ArnoldR
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New pic:

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Old 09-07-20, 04:18 PM   #7
CapZap1970
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Quote:
Originally Posted by ArnoldR View Post
New pic:


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Old 09-08-20, 08:55 AM   #8
Anvar1061
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@ArnoldR

Are you Kendras or are you gap?
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Old 10-26-22, 05:41 AM   #9
Alex.B
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Quote:
Originally Posted by iambecomelife View Post
...Also, if you are concerned about poly count, you can used S3d Editor's "minimum render dimension" controller for high-detailed parts so they're not rendered until the player gets close to them....
"minimum render dimension" controller?

What is it? I've never heard of it. Where can I find him?
I will be grateful for any help.
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Old 11-21-22, 01:27 PM   #10
Mister_M
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Quote:
Originally Posted by Alex.B View Post
"minimum render dimension" controller?

What is it? I've never heard of it. Where can I find him?
I will be grateful for any help.

It is a controller that you add to a mesh (3D part of a model). So, this mesh won't be rendered if your camera is beyond the specified distance.

Last edited by Mister_M; 03-04-24 at 04:36 AM.
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Old 12-05-24, 07:47 AM   #11
Mister_M
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cool Almost finished...

https://imgur.com/a/VtTuahk

Around 72k triangles
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