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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
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Great stuff guys. ArnoldR: I think you have something special here. Wishing you all the very best for this project!
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#2 | ||
Medic
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#3 |
Admiral
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Hi mate!
Really promising, waiting for the release! Good luck with this nice project ![]() Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#4 |
Silent Hunter
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Glad to know you're paying attention to details! I must also say I saw the "John W. Brown" a few years ago when she visited my local harbor, and the model looks just like her - I can't find any problems.
It's been 15 years, and although the developers did a good job, it's high time to revamp the Silent Hunter series merchant shipping. ![]() Also, if you are concerned about poly count, you can used S3d Editor's "minimum render dimension" controller for high-detailed parts so they're not rendered until the player gets close to them. That's a trick I use on my ships for human figures, etc. |
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#5 | ||
Medic
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#6 |
Medic
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New pic:
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#7 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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#8 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 880
Uploads: 0
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@ArnoldR
Are you Kendras or are you gap?
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#9 | |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 39
Uploads: 0
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What is it? I've never heard of it. Where can I find him? I will be grateful for any help. |
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#10 | |
Grey Wolf
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It is a controller that you add to a mesh (3D part of a model). So, this mesh won't be rendered if your camera is beyond the specified distance. Last edited by Mister_M; 03-04-24 at 04:36 AM. |
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#11 |
Grey Wolf
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