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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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![]() ![]() And. I understood correctly: the old version of the C3 pack works stably in TwoS, and the new one causes problems? Did you happen to find out which file is the problem? --------------- if it helps, I will confirm kapuhy's answer: In the shipname.fx contains a list of destruction effects - “ObjectCtrlsRef "conrollers, whose” Object" contains the FX effect ID, which are located in \data\Library\Baza_FX.dat. The "ObjectCtrlsRef" itself is linked via ID to the effect locations-point in the <shipname>_FX.GR2 file. If put None in GoblinEditor, it is equal to assigning a Null ID-dummy. Besides: The ship / unit starts using SH5 effects, if there are EffectsTypeSH5 zones, provided that the file <shipname>.lst is present in the unit folder with the corresponding registration of the path to <shipname>_FX.GR2. Without it, there will only be their own Box effects, more exactly those Types that have their own prescribed effect in Zones.cfg. Last edited by Rosomaha; 07-19-20 at 09:42 AM. |
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