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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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#2 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Well, Ctr+N is "UZO-Down" in CCoM10 (Shift+N is "UZO-Up") ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
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Not only has the time of sunrise and sunset shifted. They are expanded far too much with a longer daytime in your example. Around the 26th of september is the equinox. Meaning duration of night and day should be the same. So if it is sunrise at 10:01 it would be expected to be sunset at 22:01-ish. Sunrise in Lorient, France on 23rd of September in 1940 was actually 08:01 and 20:09 local time.
September 1940, Lorien, France: https://www.timeanddate.com/sun/@643...th=9&year=1940 Your data is completely fubared from real.
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#4 |
Commander
![]() Join Date: Apr 2013
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The sunset shifts in local time smoothly between dates if you travel changing longitude the sunset will be offset much by the guidance to local time. Anyway the game local time is not real local time like in astronomy, is local huso time
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#5 | |
The Old Man
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Yes, I have always experienced a gradual shifting in Sunset/Sunrise and basically, attributed it to your explanation. I just haven't seen it change so drastically and wonder, what the cause may be ...
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#6 |
Commander
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You can search about navigation issues,I believe the cause of them could shift sunset. I know there was an accumulate shift or a reset. Personally I didn't realise an excessive change to notice... How long it's your patrol?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#7 | |
The Old Man
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I left St.Nazaire on 22 Sept. 1940 ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#8 | |
The Old Man
![]() Join Date: Mar 2010
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Thanks for the link! Unfortunately, that doesn't seem to be the case in my game ... I wonder what the reason could be ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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