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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Yes, I have always experienced a gradual shifting in Sunset/Sunrise and basically, attributed it to your explanation. I just haven't seen it change so drastically and wonder, what the cause may be ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#2 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
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You can search about navigation issues,I believe the cause of them could shift sunset. I know there was an accumulate shift or a reset. Personally I didn't realise an excessive change to notice... How long it's your patrol?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#3 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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I left St.Nazaire on 22 Sept. 1940 ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#4 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
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Funny how this post came up, I've just experienced the same thing. In my patrol, I left Breast for AE77. That's just a tad SW of Iceland. I'm aware it's far north and it was July. All was good until I took a cruse to the north side of Iceland. At that point my daylight hours started at 1630 and ended at 2330 and stayed that way until I finished the patrol in September. I had a lot of success in the BE and BF grids after hanging around Iceland and moving south, so head'n home was not an option. It was still messed up. I was in the northern latitudes for about 50 days and never go above 64x. I'm also using GWX3. I've only experienced this 1 other time, many patrols and many years ago. After docking and ending that patrol, I started another patrol and all was good. The day/night times must have reset or something. This is only the 2nd time I've had this happen. I wounder if it had something to do with the arctic day/night cycle in summer months for extended periods of time. Just'a thought.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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With me it's happening with CCoM10, right now ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#6 |
The Old Man
![]() Join Date: Mar 2010
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So, this what I do, when I want to take a break from playing and want the weather to stay the way it is when I restart and to ensure, that the damage on previously torpedoed ships remains and is still there, after I load the game again:
I save the game and return to the menue BUT I don't exit the game. I merely, go back to the Windows desktop and turn the PC to Hibernate. This way, all I have to do to restart the game is resume the PC from hibernation and load the last game save. This also, seems to reduce the probability of "Malfunction & Sabotage" from the Sh3_Cmdr. Naturally, I do not use this practice, when I take a break from playing for an extended period of time. I do wonder though, if this practice of mine, may contribute to the shifting sunrise/sunset "problem" ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#7 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
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I haf to admit, I'm a little heavy on the "pause" I've pause SHIII over nite many times. Never in all my years have I experienced a crash or any problems with the game. I save every 3 game days and after tonnage. I shut everything down and restart every other save.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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