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Old 06-08-20, 01:39 PM   #1246
KaleunMarco
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Originally Posted by propbeanie View Post
I don't think we have the Bungo Pete Single Mission in the mod, since that is a TMO 2.5 kinda thang - but, we do have Bungo Pete in the campaign. He comes out of Bungo Suido most everyday... The Akikaze is actually a DD Minekaze Class 2nd class destroyer, and as such, Bungo Pete in FotRSU drives a DE Akikaze, which listed as a Frigate. There are several "Bungo Pete" style patrols at various locations in Empire Waters. Almost all escort vessels in FotRSU are set to "Elite". Their sensors now makes them more or less aggressive..
my mistake.
i saw a Bungo Pete dotMIS file in the Campaign folder and figured that it was tied to a single mission.
however, after further review, it appears as if that file is loaded and executes along with the other dotMIS files.

so, the_beast will have to get himself and his boat assigned to Area 7 and hope that Pete comes out to play.

@the_beast, when you go after Pete, be advised that there will be mines and probably sub nets. good luck.

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Old 06-08-20, 01:54 PM   #1247
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@ Mios 4Me - - 'magine that...





plain as day... lol - unless you're on Windows 10 using the file preview window, and it is all "white" for the tranparency... - We'll fix that for the next release... Now, should we add the airplanes to the ship, or change the icon?...

@ the beast: We can add the shooting cannon, but that wouldn't be very fair to the IJN fleets and convoys, now would it? An indestructible ship roaming amongst them, and they can't destroy it. That'd be like having Godzilla in the game... - that gives me an idea...





@ KaleunMarco: Any mission, whether Single, Multi-Player or War Patrol, also loads the Campaign, so... you never know ~when~ Petie will come out to play... oh, that sounded so ~wrong~!!! You'll never know when Bungo Pete will come out to play... there, all better now...
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Old 06-08-20, 02:39 PM   #1248
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Man I wonder how a cannonball to a sub would be.
what makes you think The Dutchman was firing cannon balls?
it was the 20th century, you know.
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Old 06-08-20, 05:08 PM   #1249
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Default Screenshot thread for mod?

Hey, was wondering if its OK to post screenshots of the mod in this thread, or if there is a separate thread for that?
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Old 06-08-20, 08:56 PM   #1250
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I would like to think that I speak for everyone that you can post screenies here.

Anyways, if not, I will make a new thread. Maybe title it "The SH4 Screenshot/Video thread"

I think I'll just do that anyway.

If Pete does come out to play, I won't be a friendly neighbor since seven of my Garden Gnomes have been destroyed.

I think in the next update, you guys should add a mission where you are ordered to shell a radio station or something. That would be very interesting.
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Old 06-09-20, 04:23 AM   #1251
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Originally Posted by Fritz Klum View Post
Hey, was wondering if its OK to post screenshots of the mod in this thread, or if there is a separate thread for that?



Flying Dutchman avi http://www.mediafire.com/file/4mbwb0...chman.avi/file
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Old 06-09-20, 05:08 AM   #1252
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Hey Mr beanie, while you're changing that _shp file you can do the HeianTender as well because that has an aircraft carrier _shp file as well.
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Old 06-09-20, 08:03 AM   #1253
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Originally Posted by KaleunMarco View Post
what makes you think The Dutchman was firing cannon balls?
it was the 20th century, you know.
The first time I encountered the Dutchman was a few years back, somewhere NW of Hawaii. I got too close and she started firing at me. I didn't stick around to see if the projectiles were round or more modern.

I have also seen her around the Aleutians, but again that was a long time ago.
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Old 06-09-20, 08:10 AM   #1254
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Quote:
Originally Posted by KaleunMarco View Post
what makes you think The Dutchman was firing cannon balls?
it was the 20th century, you know.


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Old 06-09-20, 08:21 AM   #1255
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A couple of missing .cfg files Mr beanie, are they using another ships .CFG?.
NDD_Clemson no .CFG file.
NLifeBoat_01 no .CFG file.

This NFD boat\ship is a strange one, I was under the impression that a frigate was a small destroyer type thing, this boat has ???s that need answering.

NFD no _sil file, .CFG file ClassName=Frigate UnitType=11 I've checked the NAMES file and a Type11=Battleship, .EQP file is empty as well, NFD_shp looks as though its a small patrol boat, is this right?.

I'm confused, which doesn't take much doing.
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Old 06-09-20, 10:33 AM   #1256
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I have come across a possibly corrupt model for the NPPQ_ Liner. Silent 3ditor fails to display the main model and the majority of the objects that make it up.


It looks like this...




Hopefully I can still extract the parts into Blender to look at it.


EDIT : there are parts missing from the model for lifeboats, the cabin superstructure and some sort of stern mast to hold the very back of the cables. The hull, funnels, main masts and cables are present.
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Old 06-09-20, 11:48 AM   #1257
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Quote:
Originally Posted by Fritz Klum View Post
Hey, was wondering if its OK to post screenshots of the mod in this thread, or if there is a separate thread for that?
Anything "FotRSU" related is more than welcome in this thread, whether you are asking questions, correcting the modders, bragging, or just plain showing-off... We also accept example postings, etc, such as Jimbuna and the SH3 Flying Dutchman - besides the fact that he is a mod and can do most anything he wants to here... - just no profanity, etc., following the guidelines of the SubSim user agreement. (Did I do OK, Jimbuna?... lol)


Quote:
Originally Posted by the beast View Post
I would like to think that I speak for everyone that you can post screenies here.

Anyways, if not, I will make a new thread. Maybe title it "The SH4 Screenshot/Video thread"

I think I'll just do that anyway.

If Pete does come out to play, I won't be a friendly neighbor since seven of my Garden Gnomes have been destroyed.

I think in the next update, you guys should add a mission where you are ordered to shell a radio station or something. That would be very interesting.
I very much dislike it when a garden gnome goes missing, or is destroyed... We have been working on making some such "shelling" assignments. I especially would like the Makin Carlson's Raiders support boat Nautilus shell the lagoon, and have more than ships exploding. Also, an attack on Nauru, the phosphorus island, and other similar assignments. Getting things set correctly is part of the trouble, but we might eventually get there... "exploding", destructible things having to be "ships" is the main problem...


Quote:
Originally Posted by Moonlight View Post
Hey Mr beanie, while you're changing that _shp file you can do the HeianTender as well because that has an aircraft carrier _shp file as well.
Duly noted previously, since those are "sister" ships, and it was already suspected as such...


Quote:
Originally Posted by Moonlight View Post
A couple of missing .cfg files Mr beanie, are they using another ships .CFG?.
NDD_Clemson no .CFG file.
NLifeBoat_01 no .CFG file.

This NFD boat\ship is a strange one, I was under the impression that a frigate was a small destroyer type thing, this boat has ???s that need answering.

NFD no _sil file, .CFG file ClassName=Frigate UnitType=11 I've checked the NAMES file and a Type11=Battleship, .EQP file is empty as well, NFD_shp looks as though its a small patrol boat, is this right?.

I'm confused, which doesn't take much doing.
Both my Clemson and NLifeBoat_01 have cfg files in the Sea folder. If you are in a Roster folder, that would mean that they are not represented in that country's Roster. The NFD is the "Flying Dutchman", hence the "FD" of the "NFD". As such, it is a different beast, and does not need those other files.


Quote:
Originally Posted by DanielCoffey View Post
I have come across a possibly corrupt model for the NPPQ_ Liner. Silent 3ditor fails to display the main model and the majority of the objects that make it up...
That is an experimental construction... I'll have to try to get s7rikeback's or vonDos's attention to come over and discuss, or maybe PM you the details. There is a setting in the nodes somewhere for that...
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Old 06-09-20, 11:51 AM   #1258
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Is the NLUS_ Liner somewhat similar? I am seeing parts in the DAT for the funnels with no 3d model (104 NLUS_Cosh02) as well as some models with empty UV mapping (121 NLUS_Cosh04).
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Old 06-09-20, 11:54 AM   #1259
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Quote:
Originally Posted by DanielCoffey View Post
Is the NLUS_ Liner somewhat similar? I am seeing parts in the DAT for the funnels with no 3d model (104 NLUS_Cosh02) as well as some models with empty UV mapping (121 NLUS_Cosh04).
Yes... I'll see if one of them can PM you, or maybe let you know how VonDos did his sil files...
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Old 06-09-20, 01:47 PM   #1260
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Quote:
Originally Posted by propbeanie View Post
Both my Clemson and NLifeBoat_01 have cfg files in the Sea folder.
I don't know where you've got those two files from Mr beanie as they're not in my sea folder.
I've unzipped the 100_FalloftheRisingSun_UltimateEdition_v1.1_EN zip file again on another hard drive and the .CFG files of those two ships are NOT in the sea folder.
So Mr beanie, you've got them but I haven't, a roll call of whose got them and who hasn't is needed me thinks.

IF THE SKIPPERS WOULD TAKE A MINUTE OR TWO OF THEIR TIME TO LOOK FOR THEM WE'LL FIND OUT ONE WAY OR AN OTHER, ooooohhhhh, wasn't that a song by Blondie.
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