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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Pooped from posting
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thanks..and many thanks for GWX by the way! still awesome. |
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#2 | |
Admiral
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I went back in & checked... and yes, after having to cam free roam from the lower control room to the upper control room, was able to click on the hatch area leading to the bridge section & was able to do so. So that works... Again, thanks for the work you do & the mod, much appreciated vickers03 ![]() ![]()
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#3 |
Pooped from posting
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Porpoise added.
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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#5 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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To add to my above report about performance with these additional rooms and open hatches, I have consulted various good links about how and when to cap FPS, and wether to use VSynch=ON in the game settings, this also to run at best the FOtRSU mod package. Here my conclusions:
a) Set Vsynch=ON in the game. If you have a 60 Hz monitor you will get 60 FPS with a larger frame delay and latency, but the good is: With any reasonable GPU the FPS will not drop much for you to see a real difference, and you will get rid of screen tearing and input lags. Also good is that your GPU load will be reduced compared to illimited FPS and Vsynch OFF. b) Set Vynch=OFF in the game, but... First run the game with a tool that tells you the FPS onscreen. If you see a very large number like 500+ FPS while in your sub and moving, then you can safely set a framecap of 2x your monitor refresh rate, say 120 if you have a 60 Hz monitor. With that, if you don't get tearing or imput lag, great ![]() From there, measure your GPU load, if it's just below 50% with a good GPU you are just fine, if it's around 20-30% you can raise the cap, the more FPS the better until you get around 40%-60% load and your GPU temperature doesn't get too high. If instead you get tearing after capping your FPS at 2x your monitor Hz, then you need to raise the cap until it goes away while still not exceeding 50-60% GPU load. With a lower card this may not be possible, so better go with a) and set Vsynch=ON, also if your GPU load is around 70-80+% which is not necessary for this older game. I hope this little excursion in the FPS world helps! XS Last edited by XenonSurf; 04-28-20 at 03:45 PM. |
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#6 |
CTD - it's not just a job
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For a quick look in-game, use <Ctrl><F8> to get a frame rate displayed near the top-center of the screen. It tries to do "real-time", and therefore will lead to an almost unreadable numbering though. As far as I know, it does not have a "hold" for lowest or highest, much less an average... But it can give you a rough idea.
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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This is brilliant!
I don't suppose, however, there will be a version for RFB? Downloading anyway, but just wondering. Thanks! ![]() |
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